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A Thief in the House of Truth

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EverQuest 2 Quest Information
Journal Category Maj'Dul ( AA )
Journal Level 49 ( Tier 5 )
Journal Difficulty Solo
Starting Zone Maj'Dul more
How to Start Examine the Service Entrance Key , dropped by a truth palace sweeper (red robes).
part of: Peacock Club Timeline
Preceded by:
Welcome to the Peacock Club
Followed by:
Down to the Last Peacock
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?


This is a subquest of Welcome to the Peacock Club in The Peacock Club Timeline .

Steps Edit

NOTE: Reading the story "The Tale of Mal'Ahkt" in the book 1001 Tales of Maj'Dul will allow you to avoid killing the The Guardian of Ank'Nief (no AA) in the final step of this quest. The book is located next to Antiquitor Kantus Mor'Tael on Outcast's Ledge in Maj'Dul ( -239, 135, -7 ) /waypoint -239, 135, -7 .

This cannot be done in a group as keys are unique and only one set is given per instance. You need all three keys in your inventory to open the case. Make sure you disband and go in separately or you'll have to do it again!

  1. Zone into Court of Truth's Service Entrance at ( -147, 150, 19 ) /waypoint -147, 150, 19 and complete the following within 10 minutes.
  2. Kill the three Historians (Da'ran, Faz'in, Mandala) in the instance, along with their encounters, and loot the keys from each.
    • ( -0, -0, 2 ) /waypoint -0.06, -0.14, 2.32
    • ( 17, -0, 5 ) /waypoint 17.33, -0.14, 5.16
    • ( -34, -18, 47 ) /waypoint -33.90, -18.33, 47.13
    • Be careful before clicking on doors! One Historian is in a small room and there is a door behind him. This is the front entrance to the House of Truth. It is possible to zone out of here by accident and then you have to start all over. Don't delete the quest but let the timer run out, otherwise you need to obtain a new key.
  3. Examine the glass casing in the large room on the bottom floor.
    • You must kill The Guardian of Ank'Nief to exit, unless you have the ability to "say his name" before entering.
    • If you have the ability, choose the option to "speak the name of the guardian" while inspecting the glass casing.
    • If you have trouble with this step, please see the Talk page for more ideas.
  4. Exit through servants exit for your reward , not the Maj'Dul Exit.

Rewards Edit

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