Editing (section) Cap/Background 0 You are not logged in. ==Example: Mitigation and Longevity== To illustrate how diminishing returns help solve the problem of linear progression for mitigations, take a look at the benefits of two level 70 characters that increase their mitigation by the same amount in the old system: *Player A increases their mitigation from 2000 to 2600. A change of +600, or +8.5% mitigation *Player B increases their mitigation from 5000 to 5600. A change of +600, or +8.5% mitigation Even though it looks like Player A and B received the same amount of benefit, Player B gained more than 3 times as much effective benefit with that same amount. How is that possible? The change of mitigation Player A experienced granted them 13.6% more length of time to live, which we will refer to as Longevity. The change of mitigation Player B experienced granted them 42.9% additional longevity than they previously had. This is because Longevity is determined by the equation: [ 1 / ( 100 - Mitigation% ) ] What results is that players that are very well equipped grow exponentially stronger than those that are not as well equipped. This causes these very well-equipped players to solo heroics with relative ease, and raid encounters must be designed to deal incredible amounts of damage that often one-shot kill other players in an area effect that do not have a minimum amount of mitigation for that encounter, especially mage classes. Cloth-wearers obviously won’t be tanking, but we don’t want them to get crushed if they take a single hit. Using a diminishing returns curve for mitigation balances it in such a way that players that are further away from the cap receive more benefit per point of mitigation than does a player that is near the cap. Another way of looking at this from the perspective of a level 70 player after these changes: A player below 4000 in a mitigation type will experience more benefit than they did before, and a player above 4000 in a resist type will experience smaller gains in their damage reduction than before. 4000 is the level 70 break-even point where the old linear line and the new diminishing returns curve meet that returns the same benefit before and after the changes. * Player A increases their mitigation from 1000 to 1600. A change of +600, or +9.75% mitigation * Player B increases their mitigation from 2000 to 2600. A change of +600, or +6% mitigation * Player C increases their mitigation from 5000 to 5600. A change of +600, or +2.15% mitigation * Player A = 15.4% increase in changed longevity (this benefits mages a lot more than before) * Player B = 9.6% increase in changed longevity * Player C = 6% increase in changed longevity Generally speaking, 40% of the new cap is roughly the break even point on most of these graphs for all of the new diminishing returns graphs for resists, stats, and skills. Loading editor screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}} examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}} visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}} other {{update}} · {{soga}} Quests: {{Quest||}} Zones: {{Zone||}} · {{Instance||}} · {{POI|}} · Mobs: {{Monster||}} · {{Named||}} · {{NPC||}} Items: {{Equip|}} · {{Item|}} Misc: {{Spell|||}} · {{Loc||||uid=}} · {{Faction||amount|Quest}} · {{Coin||||||}} Wiki Basics: [] · [[]] · {{}} · – — · Characters: “” ‘’ «» ‹› „“ ‚‘ · ~ | ° · · × ² ³ ½ € † Common Wikicode: [[Category:]] · [[Image:]] · #REDIRECT[[]] {{disambig}} {{dab|}} Obtain Templates: {{QuestReward|questName|zoneName}} · {{CQuestReward|questName}} · {{DroppedItem|mobName|altMobName|zoneName|chestType}} · {{CraftedItem|artisanClass|artisanLevel|recipeBook}} · {{VendorItem|vendorType|vendorName|vendorZone}} · {{LoNLoot}} Attention Needed: {{stub}} · {{wikify}} · {{AdminNeeded|}} · {{delete|}} {{disambig}} · {{RfG|}} Errors: {{CapCheck|}} · {{CapOK|}} · {{FactCheck|}} · {{FactOK|}} {{RoK}} · {{LU}} · {{LU|LU}} Credits: {{zam|zoneid=|questid=|mobid=|itemid=|info=}} · {{SOEforums|author=|thread=}} · {{Athen}} · {{LootDB|URL}} · {{MIC|URL|what_we_took}} · {{UserCredit||toonName|guildName|serverName}} · {{Eq2u|itemid=|info=}} Wikicode: · · · TOC and EDIT: __TOC__ · __NOTOC__ · __FORECETOC__ · __NOEDITSECTION__ Flow Control: {{#if: + · {{#ifeq: + · {{#ifexist: + · {{#switch: cond|value=output|default}} · This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes