Editing (section) Betrayal Timeline 0 You are not logged in. =The Cost of Betrayal= Once you complete the betrayal quests for your current city, you will be transported to the Exile underground village of {{Zone|Haven}}, which is the meager home of all exiles. Your ''Call of...'' ability will have been replaced with [[Call of Haven]]. You can remain an exile indefinitely. However, if you wish to gain citizenship with another aligned city, then you have a lot of work to do. Before you can attempt the citizenship quests of the city in which you wish to live, you need to gain faction with that city. To do this, see the [[Betrayal Timeline#How To End Your Exile|How To End Your Exile]] section below. You also receive the suffix title [[The Exiled]], until you obtain citizenship again. == Changing Subclass == When you change alignment, you may also have your subclass changed. For example, if you were a [[Shadowknight]] in [[Freeport]], you will become a [[Paladin]] when you join [[Qeynos]]. You are still a [[Crusader]], but you have gone from an evil crusader to a good crusader. === Good and Evil Classes === Of the 24 classes, 4 classes are distinctly good or evil. ''On [[PvE]] servers'', betraying will force you to change subclass to match your destination city's alignment. See the chart below for subclass alignment changes. However, ''on [[PvP]] servers'', you are not forced to change subclass when you betray to city of a different alignment. So on PvP servers, an evil class character can be based in a Good-alignment city and vice-versa. (This rule was put into effect on PvP servers with [[Update:48|Update 48]].) NOTE: UPDATE 57 moved more classes to neutral status for PvE servers. See below. > Good Classes Evil Classes Change to corresponding evil class after betrayal* Change to corresponding good class after betrayal* [[Paladin]] becomes [[Shadowknight]] [[Conjurer]] becomes [[Necromancer]] [[Mystic]] becomes [[Defiler]] [[Swashbuckler]] becomes [[Brigand]] * Alignment restriction applies on PVE servers only. === Neutral Classes === The only classes that are not forced to change subclass when betraying on PVE servers are the neutral classes. Neutral classes are offered the choice to change subclass or stay the same, with the exception of Beastlords and Channelers. > Neutral Classes Choose either neutral class within archetype after betrayal [[Berserker]] or [[Guardian]] [[Bruiser]] or [[Monk]] [[Inquisitor]] or [[Templar]] [[Assassin]] or [[Ranger]] [[Coercer]] or [[Illusionist]] [[Warlock]] or [[Wizard]] [[Fury]] or [[Warden]] [[Dirge]] or [[Troubador]] [[Beastlord]] [[Channeler]] == Spells == As of GU58, you no longer have your spells reset to apprentice unless you change class, and if you decide to change back to your previous class you get all of your previous spells reset to what they were before the initial class change. Formerly, when you were about to undertake the final quest to leave your starting city, you were given a warning that your combat arts and spells would reset to Apprentice level. However, they did not actually reset until you finish the final step to join your new city. This process does clear your hotbars, whether you are switching classes or not, so be sure to use the [[Slash Commands#User Interface|/savehotkeys]] command if you want to keep them. Spells above apprentice are preserved after betraying in the following situations: * Betraying to a different class: ** Shared spells will retain upgrades ** All new spells will start as apprentice * Betraying back to original class: ** Shared spells will retain upgrades ** Any spells that were upgraded before betrayal will remain * Betraying to the same class: ** No spell upgrades will be lost '''WARNING!''' If you are researching spell upgrade while betraying, research will stop even if you don't change your class. Starting research again will credit only portion of the time already researched, same as if you change spell that you are researching. == Alternate Advancement == With [[Destiny of Velious]] all AA trees will reset when betraying. == What About My House? == If you had a house in your old city, it remains there. You may choose to purchase additional [[Housing|homes]] in your new city or any city of your new alignment. If you really want to use your house while Exiled, then you have limited options. There isn't any housing in [[Haven]], but you could move your house to [[Maj'Dul]] if you have gained enough faction there. If you are in a guild and your guild has one, use the guild hall amenity, Portal To Member Housing to visit your old house. ===Keeping Homes in a City with the Opposite Alignment=== It is possible to keep a house in an opposite aligned city. Betraying does not make your house inaccessible, as you still own it until you decide to relinquish it. You will not be able to set a recall point nearby and leaving the house via your front door can be dangerous depending on level and ability to invis/stealth! However, with guild hall amenities such as the Portal to Member Housing and the new globalized travel network getting to and from is very doable, especially at higher levels. Retaining housing of the opposite alignment is extremely easy in New Halas or Gorowyn, as the guards are not aggro (will not attack the opposite alignment). If you have any [[Prestige Housing]] (e.g. [[Everfrost Summer Home]]), it will not transfer to your new city. Should you need to get more portals: #Press '''C''' at any time to open the character window #Click on the '''Housing''' tab #Locate the portal icon below the house title and click it. The portal will appear in your bag. *''The following info needs to be verified, as numerous changes to housing have occurred:'' ::Items in the prestige house will not transfer to newly purchased houses. If you want to relocate these you'll need to use the old fashioned way of collecting items to your backpacks. Placing your saved portal in your new house, even a cheap inn room will at least allow you to port between it and the prestige house. ::If you are selling out of your house, you must transfer those selling containers to a new house in your new city to continue doing so. The Broker will recognize your new city alignment and convert your items to broker only purchases until they are moved. 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