Talk: Equipment Effects
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let's think about more categories?
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I was thinking of "moveing" the Effects to subcategories, not sure if it's worth the effort. Since there are 423 effects atm it's may worth thinking about it.Like a effect that gives Reuse and casting speed should show up in 2 Subcategories or something like that. --
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23:10, July 13, 2014 (UTC)
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Casting, Reuse, Recovery <- new main cat
- Ability Casting Speed (Equipment)
- Ability Modifier (Equipment)
- Ability Recovery Speed (Equipment)
- Ability Reuse Speed (Equipment)
- Spell Reuse Speed (Equipment)
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Melee and Ranged Attacks <- new main cat
- AE Autoattack Chance (Equipment)
- Attack Speed (Equipment)
- DPS (Equipment)
- Haste (Equipment)
- Multi Attack Chance (Equipment)
- Spell Weapon AE Autoattack Chance (Equipment)
- Spell Weapon Attack Speed (Equipment)
- Spell Weapon Bonus (Equipment)
- Spell Weapon Damage Per Second (Equipment)
- Spell Weapon Multi Attack Chance (Equipment)
- Weapon Damage Bonus (Equipment)
for example --
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08:12, July 24, 2014 (UTC)
- Tough to say, I'm not sure it's really worth the effort either. In particular, the categories themselves aren't that useful to start, since there's no way to filter out within a category to drill down to items of a particular level, etc., so doesn't seem to be a lot of value gained by lumping them together into another level of hierarchy. If you do end up wanting to do it I don't have an issue with it, but I wouldn't bother with it imo -- lordebon ( talk ) 13:35, July 26, 2014 (UTC)