Talk: Equipment Effects
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           let's think about more categories?
          
          
           
            
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          I was thinking of "moveing" the Effects to subcategories, not sure if it's worth the effort. Since there are 423 effects atm it's may worth thinking about it.Like a effect that gives Reuse and casting speed should show up in 2 Subcategories or something like that. --
          
           
          
          
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          23:10, July 13, 2014 (UTC)
         
- 
           Casting, Reuse, Recovery <- new main cat
           
- Ability Casting Speed (Equipment)
 - Ability Modifier (Equipment)
 - Ability Recovery Speed (Equipment)
 - Ability Reuse Speed (Equipment)
 - Spell Reuse Speed (Equipment)
 
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           Melee and Ranged Attacks <- new main cat
           
- AE Autoattack Chance (Equipment)
 - Attack Speed (Equipment)
 - DPS (Equipment)
 - Haste (Equipment)
 - Multi Attack Chance (Equipment)
 - Spell Weapon AE Autoattack Chance (Equipment)
 - Spell Weapon Attack Speed (Equipment)
 - Spell Weapon Bonus (Equipment)
 - Spell Weapon Damage Per Second (Equipment)
 - Spell Weapon Multi Attack Chance (Equipment)
 - Weapon Damage Bonus (Equipment)
 
 
          for example --
          
           
          
          
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          08:12, July 24, 2014 (UTC)
         
- Tough to say, I'm not sure it's really worth the effort either. In particular, the categories themselves aren't that useful to start, since there's no way to filter out within a category to drill down to items of a particular level, etc., so doesn't seem to be a lot of value gained by lumping them together into another level of hierarchy. If you do end up wanting to do it I don't have an issue with it, but I wouldn't bother with it imo -- lordebon ( talk ) 13:35, July 26, 2014 (UTC)