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Chillispike/Census

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Finding a collection Edit

Finding a collection: the whole list from census can be found here

example link to 1 collection with the id http://census.daybreakgames.com/s:eq2i/xml/get/eq2/collection/1216919798

checking or creating a collection Edit

You know the collection name you wanna make into a template like Marks of the Ill-Seen

  • the collection is there and you wanna check it use either the "Census" or the "xml" from the top right (same information but different Layout of the information)
  • the collection isn't there and you wanna add it, create the article and preview it. then use the either the "Census" or the "xml" from the top right (make sure you open it in a new tab/window)

I prefer the xml version because firefox transfers it into a "tree" form that is easy to read.

and now??

the census for Marks of the Ill-Seen says something like:

 
 
  
 
 

The important part now kinda is the item id that is "761376427" With that information you can search for the item in the census with following link http://census.daybreakgames.com/s:eq2i/xml/get/eq2/item/761376427 which says things like:

displayname="Aphotic Etched Locket"
iconid="973"
tier="FABLED"
gamelink="\aITEM 761376427 1002338526:Aphotic Etched Locket\/a"

which gives 4 base infos

  1. displayname="Aphotic Etched Locket" - name of the item
  2. iconid="973" - the iconid
  3. tier="FABLED" - it's a fabled item
  4. gamelink="\aITEM 761376427 1002338526:Aphotic Etched Locket\/a - the itemlink

so i know the collection Marks of the Ill-Seen rewards with Aphotic Etched Locket

checking an item Edit

If you know the item id you check it with the link that is build as following http://census.daybreakgames.com/s:eq2i/xml/get/eq2/item/ + "item id"

parsed items Edit

116 are in Category:Census Credits
The "important" items got parsed from census so far:

notes Edit

  • Biggest work actually the fiddle around with the double names (Items, Collection, Quests) :(
  • 39020 items have the same name with Hierloom and without, handcrafted and from merchant and so on.
    • Will skip 7400 of them because they are spells and coin purses .. no benefit to the wiki atm.
    • 19000 to sort out
  • Eq2u link of items should have the itemid as link if it's there. EQ2u handles all the items by ID from the Census ;)
  • "obtain"
    • Recipe: managed to find the the item that each recipe book does create and now need to add the obtain to the item, but that isn't a bog problem as such
      • Recipe book (item in census) => Recipe (Recipe in census) => Item (item in census)
      • Linking spell version to the spell
      • I could create the recipes as well, but that isn't planned atm, even it could be easier as whole but that would be a new template, categories and how to link as well. So as wrote not planned atm, to much work.
      • need to order the recipes by name instead by census
    • Quest: each quest says with which item they reward => will be added
    • Collection: each collection says with which item they reward => will be added
  • Double recipe book books mostly sorted with (Normal) and (no-trade)
  • even classes are handled, some items are for Adventure classes and Tradeskill class, i'll follow the rule that ..
    • if leveltouse = adventure level and not artisan level => it's for adventure
    • if leveltouse = not adventure level and artisan level => it's for artisan
    • if leveltouse = adventure level and artisan level => it's for both, for now will see where it will lead to
    • if the item is consumeable (Ammo, Food, Drink) the itemlevel takes effect.
      • Level 80 arrow can be used at level 70 or 71
  • disambig creation will be done as well
    • Quest's get (Quest) and collections get (Collection), Items get either (Item) or more other names
  • Shield, weapons, armor, recipebook somewhat done (had to do recipebook for the obtain of crafted items)
  • squest and rquest will be generated as well now. (Got the quest id and quest name from census)
  • for house items i will add the information where it can be placed according to census (floor, wall, ceiling) + (all houses, player house only or guild hall only)
  • Food, Drink, Ammo, Container done

Gear with Gems Edit

Handling double names based on Gem and PVP, and Tank Plate Potency (These item names are parsed):

  • For example
    • "Champion's Voidplate Barbute of Cunning" is there in 3 different Versions
      • 1399199 - Champion's Voidplate Barbute of Cunning (1 Gem, PvP)
      • 498405653 - Champion's Voidplate Barbute of Cunning (2 Gem, PvP)
      • 2927478798 - Champion's Voidplate Barbute of Cunning
        • Doesn't say anything about gems so no additional suffix
    • Ssraeshzian Sentinel's Boots
      • Ssraeshzian Sentinel's Boots (0 Gem, PvP)
      • Ssraeshzian Sentinel's Boots (1 Gem, PvP)
      • Ssraeshzian Sentinel's Boots (2 Gem, PvP)
      • Ssraeshzian Sentinel's Boots (3 Gem, PvP)
      • Ssraeshzian Sentinel's Boots (4 Gem, PvP)
      • Ssraeshzian Sentinel's Boots (4 Gem, PvP, Potency)
      • Ssraeshzian Sentinel's Boots (0 Gem, Potency)
      • Ssraeshzian Sentinel's Boots (0 Gem)
      • Ssraeshzian Sentinel's Boots (1 Gem, Potency)
      • Ssraeshzian Sentinel's Boots (1 Gem)
      • Ssraeshzian Sentinel's Boots (2 Gem, Potency)
      • Ssraeshzian Sentinel's Boots (2 Gem)
      • Ssraeshzian Sentinel's Boots (3 Gem, Potency)
      • Ssraeshzian Sentinel's Boots (3 Gem)
      • Ssraeshzian Sentinel's Boots (4 Gem, Potency)
      • Ssraeshzian Sentinel's Boots (4 Gem)

Adornment names Edit

  • example 1: "Ethereal Adornment of Critical Chance (Superior)"
    • Ethereal Adornment of Critical Chance (Superior) (Crafted)
    • Ethereal Adornment of Critical Chance (Superior) (Hierloom)
  • example 2: "Rune: Critical Chance"
    • Rune: Critical Chance (90, Hierloom, red, Fabled)
    • Rune: Critical Chance (90, Hierloom, blue, Fabled)
    • Rune: Critical Chance (92, purple, Fabled)
    • Rune: Critical Chance (96, purple, Fabled)
    • Rune: Critical Chance (96, Hierloom, purple, Fabled)

Credit Template Edit

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