Editing (section) Consider 0 You are not logged in. == Monster Level Colors == The monster's level is shown beside its name. The monster's name is also color-coded to tell you whether it is higher or lower level than you. EQ2 combat is well-balanced for fighting monsters ''at your level''. When you fight higher or lower level monsters, the difficulty changes significantly. Below Your Level At Your Level Above Your Level '''Gray''' '''Green''' '''Blue''' '''White''' '''Yellow''' '''Orange''' '''Red''' No Reward Easier Well-matched Harder Impossible *'''Red:''' far above your level - impossible to defeat in any circumstance. The combat system doesn't allow you to perform effectively against a red opponent. *'''Orange:''' significantly above your level - very few characters can defeat such enemies alone. Your effectiveness is significantly reduced against orange opponents. *'''Yellow:''' slightly above your level - gives an additional challenge compared to white opponents. Your effectiveness is slightly reduced. Above-average equipment & spells may be needed. *'''White:''' same level as your character - a suitable opponent, with a good chance of your victory. Average equipment/spells are sufficient to beat such enemies. *'''Blue:''' slightly below your level - can be defeated in suboptimal circumstances (e.g. while wounded or outnumbered). Your effectiveness is slightly improved when fighting blue opponents. *'''Green:''' significantly below your level - almost no risk of your death. Your effectiveness is significantly improved, and the enemy's performance significantly reduced. *'''Gray:''' far below your level - no risk to you; does not drop treasure chests; will not behave aggressively toward you unless attacked. Loading editor screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}} examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}} visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}} other {{update}} · {{soga}} Quests: {{Quest||}} Zones: {{Zone||}} · {{Instance||}} · {{POI|}} · Mobs: {{Monster||}} · {{Named||}} · {{NPC||}} Items: {{Equip|}} · {{Item|}} Misc: {{Spell|||}} · {{Loc||||uid=}} · {{Faction||amount|Quest}} · {{Coin||||||}} Wiki Basics: [] · [[]] · {{}} · – — · Characters: “” ‘’ «» ‹› „“ ‚‘ · ~ | ° · · × ² ³ ½ € † Common Wikicode: [[Category:]] · [[Image:]] · #REDIRECT[[]] {{disambig}} {{dab|}} Obtain Templates: {{QuestReward|questName|zoneName}} · {{CQuestReward|questName}} · {{DroppedItem|mobName|altMobName|zoneName|chestType}} · {{CraftedItem|artisanClass|artisanLevel|recipeBook}} · {{VendorItem|vendorType|vendorName|vendorZone}} · {{LoNLoot}} Attention Needed: {{stub}} · {{wikify}} · {{AdminNeeded|}} · {{delete|}} {{disambig}} · {{RfG|}} Errors: {{CapCheck|}} · {{CapOK|}} · {{FactCheck|}} · {{FactOK|}} {{RoK}} · {{LU}} · {{LU|LU}} Credits: {{zam|zoneid=|questid=|mobid=|itemid=|info=}} · {{SOEforums|author=|thread=}} · {{Athen}} · {{LootDB|URL}} · {{MIC|URL|what_we_took}} · {{UserCredit||toonName|guildName|serverName}} · {{Eq2u|itemid=|info=}} Wikicode: · · · TOC and EDIT: __TOC__ · __NOTOC__ · __FORECETOC__ · __NOEDITSECTION__ Flow Control: {{#if: + · {{#ifeq: + · {{#ifexist: + · {{#switch: cond|value=output|default}} · This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes