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Court of the Coin: Imminent Danger

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EverQuest 2 Quest Information
Journal Category Court of the Coin ( AA )
Journal Level 55 ( Tier 6 )
Journal Difficulty Heroic
Starting Zone The Court of the Coin more
How to Start Speak to Neriph, Caliph of the Coin in The Court of the Coin
part of: Court of the Coin Timeline
Preceded by:
Court of the Coin: Setting the House in Order
Followed by:
none
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Steps Edit

  • Get auto-updates in The Living Tombs
    • Residence Court: ( -344, -9, 511 ) /waypoint -344, -9, 511 , at the monolith
    • Priestess' Court: ( -110, 12, 120 ) /waypoint -110, 12, 120 , at the priestess spawn
    • Statue Court: ( -65, 1, 390 ) /waypoint -65, 1, 390 , by the wisps
    • Return to the entrance sewers in The Living Tombs and get auto-update at ( -633, 3, 327 ) /waypoint -633, 3, 327
      • Warning : 4 level 54- tomb raiders attack. You will have 4 minutes to kill them for update.
  • Speak to Barusha the Tradesman ( -1165, -151, -304 ) /waypoint -1165, -151, -304 in The Sinking Sands
    • Warning : 3 level 54-- dervish assassins attack. You will have 5 minutes to kill them for update.
  • Amina will run up. Speak to her for update.
  • Enter Nabil's Cave from The Pillars of Flame at ( 288, -87, -490 ) /waypoint 288, -87, -490
  • Speak to Nabil
    • Warning : 5 level 55-- dervish assassins attack (worth AA). You have 5 minutes to kill them for update.
  • Read assassination orders from your inventory to complete the quest.

Rewards Edit

Court of the Coin: Imminent Danger Part 2: Instance Edit

Return to Maj'Dul and go to the Court of the Coin. At the door, you will be given two selections; select "The Court of the Coin: Imminent Danger." You will enter an instance with Neriph, Caliph of the Coin.

  • Speak to Neriph and he will ask you if you hear anything. Your job is to protect Neriph, Caliph of the Coin ; he will assist if attacked. Be careful, he is attackable. If you target him by mistake or use blue AE's he will die.
    • There are 4 rooms in this instance; 2 on the right of Neriph and 2 on his left. Enter the room on the right (Neriph's left): a group of three 55 Heroic ^ and ^^'s will spawn; a single (55^ Heroic) hired assassin may join the group, or you may find her in the main room attacking Neriph.
    • Repeat in the remaining 3 rooms, killing the assassins. Note: There may be a few single assassins (55^ Heoric) that sneak up on Neriph in the main room, kill them also.
  • When the assassins are dead you will see the message: "The Doors Slam Shut."

Note: You will need all three broken medallion pieces (Court of the Coin, Blades, and Truth) before you can proceed to the final quest: The Courts of Maj'Dul: Of Fate and Destiny .

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