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The Emerald Halls

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EverQuest II Instanced Zone Information
Introduced Echoes of Faydwer EH
Level Range 70
Zone in from The Lesser Faydark
Parent Zone None
Difficulty Raid x4
Persistence 5 - 9 days
Quests NPCs Monsters Names
Drops POIs Discos

What does this information mean?

Entrance (162, 1, -643) is reachable by jumping into the Loa'Sur river upstream of the waterfall at the Fugutr tribe's camp and heading north in the river.

As of LU37 this is now a Persistent Instance . When having all four archetypes present (fighter, mage, priest, scout), you can skip some of the numerous trash mobs when beating the challenge of the NPC Askadian Adakus. He will give this challenge to a random archetype on each floor. Not having a player of this archetype present (not sure if mercenaries count) or failing to do the challenge, will result in the zone being more costly in terms of time. Names reward AA and are all soloable with mercenaries. (Note: Seed of Growth drops from trash mobs are still useful for making Scroll of Fire Seeds) .

In order to go upstairs and break the invisible wall, you need to kill each named from the entrance level.


Maps of levels Edit

  * [Entrance level Eq2Map]
  * [1st floor Eq2Map]
  * [2nd floor Eq2Map]
  * [3rd floor Eq2Map]


Named Monsters Edit

First (ground) Floor

Second Floor

Third Floor

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