26 January 2008 - Aging in Norrath
Forum page
76,461
pages on
this wiki
this wiki
Forums: Index > Random Musing Discussions > 26 January 2008 - Aging in Norrath |
![]() |
What is the point of the in-game days, months, and years if no one ever grows old? -- Lordebon 01:26, 18 January 2008 (UTC)
-
Well, not to rain on a perfectly good random musing... but the the point of in-game time is quests. A perfect example of this is The Dwarven Work Boots quest. You have to pick up the boots a day later. Although they haven't done it yet, they could easily implement long term quests. (e.g. "Return to me one year hence...")---
Sstryfe of Lucan D'Lere
13:23, 29 January 2008 (UTC)
-
Egads, can you imagine the clamor that would arise from that kind of implementation? One year? How long is one year? That's what people would be screaming. My guess is most people don't pay attention to the time much at all unless they need a mob that only spawns in the day or the night.--
Kodia
13:40, 29 January 2008 (UTC)
-
It's not as long as you might think; a Norrathian day is 72 minutes. 72 minutes x 365 days is 26280 minutes = 438 hours = 18.25 days; I could see them doing something like that for the Epic Weapons. Really, 18 days isn't that long. Actually, that gives me a random musing idea....
- ah, your assuming the norrath year has 365 days, what if it was like 10000 days? (a really bit orbit) -- Uberfuzzy 17:25, 29 January 2008 (UTC)
-
It's not as long as you might think; a Norrathian day is 72 minutes. 72 minutes x 365 days is 26280 minutes = 438 hours = 18.25 days; I could see them doing something like that for the Epic Weapons. Really, 18 days isn't that long. Actually, that gives me a random musing idea....
-
Egads, can you imagine the clamor that would arise from that kind of implementation? One year? How long is one year? That's what people would be screaming. My guess is most people don't pay attention to the time much at all unless they need a mob that only spawns in the day or the night.--
Kodia
13:40, 29 January 2008 (UTC)
- Yes, in-game time is used in quests, but the calendar days and years have absolutely no use in the game. So why provide them when they're neither used nor considered canon, lore-wise? That was this point of my random musing =) Weather does not change during the year (at least not appreciably that I can tell), no one ages as years pass, etc. No NPCs (that I've ever seen) ever mention the in-game days or month. I think they should have just stuck with a clock only and perhaps weekdays but anything more than that is non canonical fluff.
-
I do agree that longer periods of time in quests might be nifty, perhaps even have some quests or mobs that are sort of 'bonus quests' that only happen during a certain day or month.
Lordebon
17:55, 29 January 2008 (UTC)
-
Actually they did use the calender at one point for at least one quest, though people didn't know it at first. If you watched the calender, that's what clued you in to the spawning of the key mob originally. And people complained. It was early early early, just after launch. Remember
The Hunt for the Windstalker Rumbler
? That's the one that I remember that was seasonally based. :)--
Kodia
04:08, 30 January 2008 (UTC)
- Really? I thought the rumbler was just a random-time spawn, hehe. Interesting... -- Lordebon 21:59, 3 February 2008 (UTC)
-
Actually they did use the calender at one point for at least one quest, though people didn't know it at first. If you watched the calender, that's what clued you in to the spawning of the key mob originally. And people complained. It was early early early, just after launch. Remember
The Hunt for the Windstalker Rumbler
? That's the one that I remember that was seasonally based. :)--
Kodia
04:08, 30 January 2008 (UTC)