Adornments change with SF
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A part of Sentinel's Fate is the revamp of Adornments. The Revamp has 2 parts ..
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Part1: The Skills
- Transmuting get's changed to a skill every player has (goes up with your level) to transmute an item.
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Adorning
is the new craftign skill for Adornments it goes up as before, by crafting Adornments.
- User:Feldon30 did a nice prepare for it.
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Part2: Adornments
- Adornments get colors!
- Q: What are the colors and what can you with em?
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(
Talk
)
09:59, February 6, 2010 (UTC)
- Also new are the Distillations Volumes
- You can craft powder, Infusion and mana with it!
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For the lowest tier:
- Powder needs: 10 Fragments
- Infusion needs: 10 Powders and 6 Fragments
- Mana needs: 10 Infusion, 3 powder and 6 fragments
- Note about Adorments Color: Atm all have Slot: White
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( Talk ) 14:57, February 6, 2010 (UTC)
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- All armor comes with white slots, these are your standard adorns. I've got a spreadsheet of the standard adorns made up that will probably be helpful in adding all these to the wiki =). White adorns can come in three flavors: Lesser (Treasured), Greater (Legendary), or Superior (Fabled). Some adorns come in all 3 types, some come in just one or two.
- Raid armor will also have a Red slot, Red adorns will be made from raid drops + some kind of token and will be (to my knowledge) class or subclass specific. I don't have these on the spreadsheet yet, I need to gather a bit more info. Existing adornments will remain on armor and existing pre-made but unapplied adornments will be able to be used post-expansion, although some of them may be getting tweeked for progression/balance purposes. -- lordebon 16:42, February 6, 2010 (UTC)