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Adornments change with SF

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A part of Sentinel's Fate is the revamp of Adornments. The Revamp has 2 parts ..

  • Part1: The Skills
    • Transmuting get's changed to a skill every player has (goes up with your level) to transmute an item.
    • Adorning is the new craftign skill for Adornments it goes up as before, by crafting Adornments.
  • Part2: Adornments
    • Adornments get colors!
    • Q: What are the colors and what can you with em?

-- ChillispikeSig ( Talk ) 09:59, February 6, 2010 (UTC)

Also new are the Distillations Volumes
You can craft powder, Infusion and mana with it!
For the lowest tier:
  • Powder needs: 10 Fragments
  • Infusion needs: 10 Powders and 6 Fragments
  • Mana needs: 10 Infusion, 3 powder and 6 fragments
Note about Adorments Color: Atm all have Slot: White
-- ChillispikeSig ( Talk ) 14:57, February 6, 2010 (UTC)
All armor comes with white slots, these are your standard adorns. I've got a spreadsheet of the standard adorns made up that will probably be helpful in adding all these to the wiki =). White adorns can come in three flavors: Lesser (Treasured), Greater (Legendary), or Superior (Fabled). Some adorns come in all 3 types, some come in just one or two.
Raid armor will also have a Red slot, Red adorns will be made from raid drops + some kind of token and will be (to my knowledge) class or subclass specific. I don't have these on the spreadsheet yet, I need to gather a bit more info. Existing adornments will remain on armor and existing pre-made but unapplied adornments will be able to be used post-expansion, although some of them may be getting tweeked for progression/balance purposes. -- lordebon 16:42, February 6, 2010 (UTC)

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