Guild Hall Amenities
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- See Guild for an overview of the benefits of being in a guild and Guild Hall for an overview of how a guild obtains a hall.
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- This article contains outdated info. It is being checked and updated as of May 2016.
This article provides an overview of amenities available for Guild Halls . For more background information, please see the Guild Hall article. For a simple category overview of just the screenshots of amenities, see Guild Hall Amenities Screenhots .
For the amenities summarized in this article:
- The category name is what you will find the amenity listed under in the guild hall's house window.
- Minimum Tier is the minimum required guild hall tier needed to purchase the amenity. This is currently only applicable for the decoration amenities as all other amenities can be bought regardless of your guild hall's tier.
- Purchase cost is the required coin and status you need to have in the guild hall's escrow.
- Upkeep cost is the weekly cost required to keep this amenity in the guild hall.
All descriptions below are written with the assumption you have the permission to interact with the described item. If you don't have the proper permission, nothing will happen (for example, the NPCs will refuse to talk to you).
Decoration
Edit
Note: Decoration amenities do not count against the total number of amenities permitted.
Name | Fixed [1] | Alignment [2] | Minimum Tier [3] | Purchase cost | Upkeep cost | Picture | Description |
---|---|---|---|---|---|---|---|
Courtyard Landmark Statue: Resolution | Yes | Good Only | Tier 3 | 150p 30,000,000 status | 0c (free) | Places a big statue in the center of your guild hall's courtyard. | |
Courtyard Landmark Statue: Domination | Yes | Evil Only | Tier 3 and 4 | 150p 30,000,000 status | 0c (free) | Places a big statue in the center of your guild hall's courtyard. | |
Courtyard Statue: Sentry, East | Yes | Good Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Courtyard Statue: Sentry, North | Yes | Good Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Courtyard Statue: Sentry, South | Yes | Good Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Courtyard Statue: Sentry, West | Yes | Good Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and centre courtyard area. | |
Courtyard Statue: Conqueror, East | Yes | Evil Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Courtyard Statue: Conqueror, North | Yes | Evil Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and centre courtyard area. | |
Courtyard Statue: Conqueror, South | Yes | Evil Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Courtyard Statue: Conqueror, West | Yes | Evil Only | Tier 3 and 4 | 25p 5,000,000 status | 0c (free) | Places a statue along the path between the entrance and center courtyard area. | |
Maj'Dulian Orrey [4] | No | Both | Tier 2 | 50p 10,000,000 status | 0c (free) | Places a copy of the planetary orrey found in the Tower of Moon in Maj'Dul inside your guild hall. | |
Grotto Sailing Ship | Yes | Both | Tier 3 | 100p 20,000,000 status | 0c (free) | Places a sailing ship in the water area of your guild hall. | |
Name | Fixed | Alignment | Minimum Tier | Purchase cost | Upkeep cost | Picture | Description |
- ↑ Please be warned that this statue will be placed at a pre-determined and fixed location and can not be moved. Any other amenity already standing in this location will not be (easily) retrievable.
- ↑ Indicates whether an amenity is restricted to good- or evil-aligned guild halls, or if both alignments may purchase it.
- ↑ The minimum required guild hall tier to purchase the amenity.
- ↑ This amenity can be resized.
General
Edit
Name | Purchase cost | Upkeep cost | Picture | Description |
---|---|---|---|---|
Advancement Counselor | 10p 1,000,000 status | 20g 5,000 status | NPC that will allow you to reset your placement of Achievement Points. This NPC functions just like the Counselors in the cities. | |
Collection Binder | 10p 1,000,000 status | 20g 5,000 status | NPC that allows you to turn in your collection quests. | |
Commodities Exporter Hireling | 10p 1,000,000 status | 20g 5,000 status | NPC that will buy all items that have a coin value. Status items sold to this NPC will give their status to you and not their coin cost. This NPC does not sell anything. | |
Creature Conjuror | 5p 500,000 status | 10g 2,500 status | NPC that when hailed will offer to spawn a copy of any arena pet you have in your inventory or your bank. The newly spawned mob will be of equal level to the character that talked to the NPC, and can come in non-arrow solo, or ^ solo, or ^^^ heroic, depending on what you choose. You will not get any experience for killing the mob, but you will get debt if you lose. | |
Farseas Express Mailbox [1] [2] | 1p 100,000 status | 0c (free) | The usual mail box item. You can buy up to 5 of these. You can also choose the appearance you prefer on your mailbox: | |
Gigglegibber Goblin Gamblin' Game Vendor | 1p 100,000 status | 0c (free) | NPC goblin that will give you the option to play the Goblin Lottery . | |
Guild Buff Banner [2] | 50g 250,000 status | 1g 1,250 status | Click the banner to add a buff to your hotbar, starting at guild level 100. The buff boosts your primary stat based on the Guild level. Later, other buffs are added as the guild level increases. See Guild Buff for more details. | |
Guild Cloak Designer | 1p 500,000 status | 2g 2,500 status | NPC that when hailed will give you the option to change any part of your guild's cloak heraldry that your guild's level gives access to. It will not cost anything to change the guild heraldry with this NPC amenity, and you can change it as often as you want. | |
Guild Hall Banker | 10p 1,000,000 status | 20g 5,000 status | NPC that gives you access to your personal and your guild's bank. | |
Guild Hall Bartender | 1p 100,000 status | 2g 500 status | NPC that sells the basic vendor food and drink corresponding to your current adventure tier. This NPC will not buy anything. You can also bind the Legends of Norrath Stein of the Alesmith to this NPC. | |
Guild Hall Faction Market Broker | 10p 1,000,000 status | 20g 5,000 status | NPC that gives access to the faction market broker . This amenity replaces the World Market Broker on PvP servers. | |
Guild Hall Stylist | 1p 100,000 status | 2g 500 status | NPC that sells Makeover kits for 1c , allowing you to go to the character selection screen and change your character's look. This NPC will not buy anything. See also barbers . | |
Guild Hall World Market Broker | 10p 1,000,000 status | 20g 5,000 status | NPC that gives access to the world market broker . Broker fee is 20% for all hometowns, unless the seller can make the fee less. | |
Hall Guard [1] | 1p 100,000 status | 2g 500 status | NPC guard that can be placed in your guild hall. You can buy up to 50 of these. | |
Herbalist Hireling | 10p | 0c (free) | NPC that converts fertilizers into collectibles. A purchasable alternative to A Burynai Digger . *NOTE* This NPC does NOT count against your amenity slots. | |
Advanced Adventure Writ Agent | 5p 1,000,000 status | 10g 5,000 status | This hireling acts as a guild agent assigned to interface with the city governments and secure adventure writs that deal with problems on the continents of Kunark, Odus, and Velious. | |
Mender Hireling | 10p 1,000,000 status | 20g 5,000 status | NPC that will repair your armor. You can also set how much of the repair cost (0%, 10%, 25%, 50%, 75% or 100%) will be payed from the guild hall's escrow. | |
Relic & Signet Peddler | 1p 100,000 status | 2g 500 status | NPC that will sell the consumable items that the City Merchants have in stock. This NPC will not buy anything. | |
Research Assistant | 10p 1,000,000 status | 20g 5,000 status | NPC that when hailed will give you a list of your spells you can research for upgrade. You can research a spell you currently have in Expert quality to Master quality. Each character's research runs independently. | |
Stable Hand | 10p 1,000,000 status | 20g 5,000 status | NPC that when hailed will give your mount a +5% speed boost for 2 hours. | |
Standard Bearer Hireling | 5p 500,000 status | 10g 1,000 status | NPC that will sell standards (flags) that are heirloom and with 1 charge. Each standard provides various beneficial buffs, resists and spell effects that scales with the level of the player. You can place this standard in any zone or instance, but only one standard can be active in the same instance at the same time. Multiple standards can be active at once if they are in different instances. Anyone in that instance will be affected by the buffs given by this standard. Anyone can currently destroy a placed standard without any questions asked. | |
Training Dummy Supply Chest [2] | 5p 500,000 status | 10g 2,500 status | A chest item that when clicked will place a training dummy item in your inventory. This item can then be placed anywhere in the guild hall for fighting and skill practice. | |
Uniform Mannequin [1] [2] | 5p 500,000 status | 10g 2,500 status | A mannequin item that you can dress. You can buy up to 10 of these. For each mannequin you buy all previously and future NPC amenities will get an added option to have them dress like one of these mannequins. | |
Name | Purchase cost | Upkeep cost | Picture | Description |
- ↑ 1.0 1.1 1.2 This amenity counts as 1 amenity regardless of how many of the same ones you get.
- ↑ 2.0 2.1 2.2 2.3 This amenity can be resized.
Edit
Name | Purchase cost | Upkeep cost | Picture | Description |
---|---|---|---|---|
Fuel Merchant Hireling | 10p 1,000,000 status | 20g 5,000 status | NPC that sells tradeskill fuels for all the tiers. | |
Gatherer Hireling | 20p 2,000,000 status | 40g 10,000 status | NPC that can find resources out of root, bush, and lumber nodes. You can send him on tour every 2 hours. You can choose the tier you like and he will come back with about 200 resources (result of 100 harvests). The person that talks to him after these 2 hours will get the resources placed into their inventory. You will not get any rares, but you might get imbue materials . Only one person may use this hireling at a time. | |
Harvesting Supply Depot [1] | 25p 5,000,000 status | 50g 25,000 status | A crate where you can store your tradeskill raw resources. It can hold up to 1000 different types of raw materials, with each stack being able to have over 53000 items. Any crafting done inside the guild hall will attempt to use these resources, unless you choose not to. | |
Hunter Hireling | 20p 2,000,000 status | 40g 10,000 status | NPC that can find resources out of traps (dens) and fish nodes. You can send him on tour every 2 hours. You can choose the tier you like and he will come back with about 200 resources (result of 100 harvests). The person that talks to him after these 2 hours will get the resources placed into their inventory. You will not get any rares, but you might get imbue materials . Only one person may use this hireling at a time. | |
Miner Hireling | 20p 2,000,000 status | 40g 10,000 status | NPC that can find resources out of ore and gem nodes. You can send him on tour every 2 hours. You can choose the tier you like and he will come back with about 200 resources (result of 100 harvests). The person that talks to him after these 2 hours will get the resources placed into their inventory. You will not get any rares, but you might get imbue materials . Only one person may use this hireling at a time. | |
Guildhall Prophet | Image [ information needed ] | NPC that sells recipes for crafting altars of the gods. | ||
Tradeskill Recipe Salesman | 1p 100,000 status | 2g 500 status | NPC that will sell you all the common tradeskill recipes available from level 1 and up to your current tradeskill tier. Like the recipe selling NPCs in the rest of the world you need to level up to see the next tier's recipes. | |
Tradeskill Rush Order Agent | 10p 1,000,000 status | 20g 5,000 status | NPC that offers timed tradeskill rush order writs . | |
Tradeskill Writ Agent | 10p 1,000,000 status | 20g 5,000 status | NPC that offers normal tradeskill writs . | |
Name | Purchase cost | Upkeep cost | Picture | Description |
- ↑ This amenity can be resized.
Edit
Name | Purchase cost | Upkeep cost | Picture | Description |
---|---|---|---|---|
Druid Portal Hireling | 20p 2,000,000 status | 40g 10,000 status | NPC druid that casts a portal you can click on. When clicked you get a list of druid rings to teleport to: Antonica , Butcherblock Mountains , The Commonlands , Darklight Wood , Enchanted Lands , The Feerrott , Greater Faydark , Jarsath Wastes , Kunzar Jungle , Kylong Plains , Loping Plains , Moors of Ykesha , Nektulos Forest , The Sinking Sands , Steamfont Mountains , The Stonebrunt Highlands , The Sundered Frontier , Zek, the Orcish Wastes . You do not need to have gathered a bush from the ring. There is no limit on how often the NPC is able to cast. In a tier 1 and tier 2 guild hall only the NPC will show up and not the druid ring stones. | |
Guild Strategist | 100p 20,000,000 status | 2p 100,000 status | NPC that upon request places a flag in your inventory. You can later place the flag anywhere in the world except instances with a reuse time. Anyone can then hail the NPC and be instantly teleported to the flag. The flag will disappear after 2 hours or if manually taken down. Multiple people can get a flag at the same time and you will always be teleported to the latest placed one. When flags are placed, it is announced in game chat. The current flag location is always displayed in the guild window (main tab). | |
Guild Translocation Beacon [1] | 1p 250,000 status | 2g 1,250 status | A beacon item that when clicked can attune your soul to the guild hall and offers you the Call to Guild Hall spell with a 15 minute reuse timer. It has to be activated by a guild leader first. | |
Localized Guild Hall Teleportation Network [1] | 25p 5,000,000 status | 50g 25,000 status | An orb item that gives out teleport pads you can place in your guild hall. You can only have 8 pads placed in the guild hall at any time. Once placed anyone can step on these pads and be offered a menu where they can select any other pad to be instantly teleported to. You can set the name for the teleport pads to make the menu look more informative. | |
Magic Carpet [1] | 10p 1,000,000 status | 20g 5,000 status |
A carpet item that when clicked allows you to teleport to any dock in Norrath. Offered locations are
Antonica
,
Enchanted Lands
,
Everfrost
,
Lavastorm
,
Nektulos Forest
,
The Commonlands
,
The Feerrott
,
The Thundering Steppes
,
Zek, the Orcish Wastes
,
Kylong Plains
,
Butcherblock Mountains
,
Greater Faydark
,
Isle of Mara
,
Timorous Deep
,
The Sinking Sands
,
Moors of Ykesha
,
Frostfang Sea
Note: Fens of Nasthar is not available on the Carpet. |
|
Ole Salt's Mariner's Bell [1] | 10p 1,000,000 status | 20g 5,000 status | A ship bell item that when clicked offers you a menu of zones to teleport to. You will then be instantly teleported to the docks of the selected zone. Offered locations are Antonica , Enchanted Lands , Everfrost , Lavastorm , Nektulos Forest , The Commonlands , The Feerrott , The Thundering Steppes , Zek, the Orcish Wastes , Kylong Plains , Fens of Nathsar , Butcherblock Mountains , Greater Faydark , Isle of Mara , Timorous Deep , The Sinking Sands , Moors of Ykesha , Frostfang Sea | |
Portal to Member Housing [1] | 5p 500,000 status | 10g 2,500 status | A teleportation item that "zones" (transports) guild members to their house or any house they have been granted Friend or Trustee access to. Clicking it opens the Housing & Leaderboards window with a list of locations acccessible by individual guild members. If the house or houses require upkeep (like "rent") that hasn't been paid recently, you may need to do so before entering; this only applies to Standard housing with upkeep costs, but not Prestige Housing (since it is housing without upkeep costs. | |
Teleportation Spire to the Overrealm [1] | 10p 1,000,000 status | 20g 5,000 status |
A spire item that when clicked offers you a menu of zones to teleport to. You will then be instantly teleported to the spire in the selected zone. You may teleport to any
Ulteran
or Combine spire in Norrath.
Offered locations are Antonica , The Barren Sky , The Bonemire , The Commonlands , Enchanted Lands , Everfrost , The Feerrott , Greater Faydark , Kylong Plains , Lavastorm , Loping Plains , Moors of Ykesha , Nektulos Forest , The Stonebrunt Highlands , The Sundered Frontier , The Thundering Steppes , Tenebrous Tangle , Zek, the Orcish Wastes |
|
Wizard Portal Hireling | 20p 2,000,000 status | 40g 10,000 status | A hireling that opens wizard portals to the great transport spires across Norrath. The user selects a destination from a menu, then is instantly teleported to the spire in the selected zone. You may then teleport to any Ulteran or Combine spire in Norrath. | |
Name | Purchase cost | Upkeep cost | Picture | Description |