Editing (section) Harvesting 0 You are not logged in. == Harvesting Styles: "Clear Cutting" == The second style is sometimes referred to as "Clear Cutting". This is the approach where you enter a zone and you harvest every single node of all types within a selected area. This has some notable advantages: - If you need to harvest a lot of resources, it completely eliminates/avoids the "field of bushes" problem that the cherry picking approach can result in. This means you can consistently and continuously harvest all resource types from the area you have selected, as well as leaving a wider range of nodes for other players. - If you need many types of resources from multiple node types anyway, it is more efficient; you can sell the harvests you don't need. - Any node can yield a rare item, so clear cutting can turn out to be more profitable if you wish to sell your rares. - It keeps you busy, rather than standing/running around waiting for respawns of nodes you need. - If you are trying to get your harvest skills up, it makes more sense to harvest all nodes; otherwise, you can subsequently end up in a higher zone unable to clear cut. - An area can support more harvesters if everyone is clear cutting (this is not an advantage to the individual harvester, but if you are with friends or have general consideration for others, this may be something to consider). It does have one significant disadvantage also, however: - It takes more time. Time spent harvesting things you don't actually want can be viewed as time simply wasted. (Not to mention, in many cases, resources wasted as well, though that is not a disadvantage to the individual harvester). The clear cutting approach is often adopted by the more serious harvester, who wishes to gather large quantities of resources. Loading editor screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}} examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}} visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}} other {{update}} · {{soga}} Quests: {{Quest||}} Zones: {{Zone||}} · {{Instance||}} · {{POI|}} · Mobs: {{Monster||}} · {{Named||}} · {{NPC||}} Items: {{Equip|}} · {{Item|}} Misc: {{Spell|||}} · {{Loc||||uid=}} · {{Faction||amount|Quest}} · {{Coin||||||}} Wiki Basics: [] · [[]] · {{}} · – — · Characters: “” ‘’ «» ‹› „“ ‚‘ · ~ | ° · · × ² ³ ½ € † Common Wikicode: [[Category:]] · [[Image:]] · #REDIRECT[[]] {{disambig}} {{dab|}} Obtain Templates: {{QuestReward|questName|zoneName}} · {{CQuestReward|questName}} · {{DroppedItem|mobName|altMobName|zoneName|chestType}} · {{CraftedItem|artisanClass|artisanLevel|recipeBook}} · {{VendorItem|vendorType|vendorName|vendorZone}} · {{LoNLoot}} Attention Needed: {{stub}} · {{wikify}} · {{AdminNeeded|}} · {{delete|}} {{disambig}} · {{RfG|}} Errors: {{CapCheck|}} · {{CapOK|}} · {{FactCheck|}} · {{FactOK|}} {{RoK}} · {{LU}} · {{LU|LU}} Credits: {{zam|zoneid=|questid=|mobid=|itemid=|info=}} · {{SOEforums|author=|thread=}} · {{Athen}} · {{LootDB|URL}} · {{MIC|URL|what_we_took}} · {{UserCredit||toonName|guildName|serverName}} · {{Eq2u|itemid=|info=}} Wikicode: · · · TOC and EDIT: __TOC__ · __NOTOC__ · __FORECETOC__ · __NOEDITSECTION__ Flow Control: {{#if: + · {{#ifeq: + · {{#ifexist: + · {{#switch: cond|value=output|default}} · This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes