Primus Pilus Gunnr
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Primus Pilus Gunnr has been found in two locations known to date.
                 
                 
                 Race: Giant - to upload a more specific image, click here  | 
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| Zone ( Patch ) | Throne of Storms: Hall of Legends ( Destiny of Velious ) | 
| Race | Giant | 
| Level | 98▲▲▲ Tier 10 Epic x4 | 
| Location | |
| Reported Drops | |
| AA Exp | yes | 
| Status Points | yes | 
What does this information mean?
              
             
              
               Strategy
              
              
               
                
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             - Gunnr spawns adds that have aggro requirements. The adds are a misty warrior , a misty crusader and a misty brawler , they cannot be tanked by the class who's name they share. E.g. a misty warrior must not be tanked by a Guardian or a Berserker. If threat is pulled by any scout/mage/priest or improper fighter a fail script will occur killing all of a certain class depending on which add it is.
 
                 
                 
                 Race: Giant - to upload a more specific image, click here  | 
              ||
                
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| Zone ( Patch ) | Throne of Storms: Hall of Legends (Challenge) ( Destiny of Velious ) | 
| Race | Giant | 
| Level | 98▲▲▲ Tier 10 Epic x4 | 
| Location | |
| Reported Drops | |
| AA Exp | yes | 
| Status Points | yes | 
What does this information mean?
              
             
              
               Strategy
              
              
               
                
                Edit
               
              
             
             - As with the easy mode Primus Pilus Gunnr, he will summon misty warriors, crusaders and bruisers. Once again they must be tanked by a fighter class of a different type (e.g. a misty crusader must not be tanked by a Paladin or Shadowknight). If the wrong kind of tank or any non-tank class gets aggro, they will kill all players of that archetype in the raid.
 - Gunnr also casts a curse that, if allowed to expire naturally, will wipe the raid. The curse expires quickly (7 second?). A raid with 7 or 8 healers should have little difficulty keeping ahead of the curses however.