Editing (section) Travel in Norrath 0 You are not logged in. ==Mounts== [[File:Character_Window_Mounts_Tab.jpg|thumb|Any mount you get will appear in the Mounts tab of the Character Window. Press C to open the Character window. ]] Mounts are personal mode of travel. When you get a mount, it will automatically appear in the Mounts tab of your character sheet. In order to equip a mount, you must open the Character window (press C to open it) and drag the icon of the mount you want to use into the equip slot. After it's equipped you will summon the mount using the saddle icon in the character sheet (an ability you can also drag to a hotbar for easy access). :You have the freedom to choose an appearance for your mount my dragging a of the same category into the appearance slot to the right of the equip slot. Many mounts provide stat bonuses for adventure or tradeskills, but (like all [[Appearance|appearance-slot gear]]) you will only get the benefit of the stats when they are equipped in the normal gear slot. ====Four Mount Categories==== While the look of mounts varies, there are four categories that serve different purposes. This is due in part to the way zones have been designed over the years; some have greater height (like a ceiling in a real house) than others. For example, [[The City of Freeport]] and [[Qeynos]] still have a low height limit, even after major updates to them. All mount types will function like ground mounts in areas where their use is limited by zone "ceilings". All mounts have a level requirement for use. *'''Ground''' mounts are any mount that never leaves the ground level when you travel over the terrain. The are some situations in which you can not use them; generally this applies to areas like dungeons and you will automatically dismount on entry, but for the most part, ground mounts can be used in any larger zone within the game. You can use a ground mount beginning at level 1. *'''Leapers''' (or leaping mounts) are any type that allows you to jump extremely high in the air to cross great distances and are often used to get past chasms or leap up the ridges of mountains. You can use a leaper mount beginning at level 30. *'''Gliders''' operate in a manner not unlike a hang glider in the real world. When you go off the edge of a cliff or ledge of any kind, they glide through the air and require special attention to steering in order to use them effectively. You can use a glider mount beginning at level 60. *'''Flying''' mounts do exactly what the name implies. They allow you to fly through zones which are designed for flight. While they can be used in some of the zones that were added with early game expansions, their use is typically used in newer zones. You can use a flying mount beginning at level 85. [[File:Nightmare_Flight_Wings_(Equipped).png|thumb|152px|An example of a Station Cash flight "mount" in the form of wings. ]] There are many ways to get mounts in EQ2. *You can buy many from a [[Horse Merchant]] (with normal plat, gold and silver) in most zones with player [[Housing|housing]] *By completing various quests (listed in a section below) *From numerous faction merchants (like [[Koros Splinterlimb]]) *By using the /claim command in-game to get [[Veteran's Rewards]] or from buying certain game expansions *With special currencies like [[Loyalty Point Token]]s and during many seasonal events like [[Frostfell]]. *In some dungeons and raid zones. *Or you can buy mounts from the [[Marketplace]] with Station Cash (real-world money). ====Mount Speed==== How fast fast you can travel on a mount varies by the category and how they are being used. *''Due to the user-edited nature of this wiki, the run speeds info for many mounts may not reflect the standardization of speeds that was implemented in recent years''. *All mounts of the same category have the same speed boosts. In other words, all mounts designed for ground use now have the same speed (in the past it varied), all leapers run at the same rate and leap the same distance, and so on for all categories. *While all mounts can be used at the ground level, those ''not'' designed specifically for ground use reduce in speed somewhat when used on the ground. That means that a flying mount that normally provides a 150% speed boost when in flight will only increase your ground speed by 75%. This provides players with the option to use a mount with a slightly slower mount speed when needed. For example, while exploring a region you're unfamiliar with, you may not want to rush by as fast as you would while flying, making the reduced speed preferable. *The good news is that you can have multiple mounts, so you can switch between them based on what you're doing too. You can even choose to ride one mount, while having another one for appearance; this feature is useful if you've outgrown the other stats on a mount (like those for increased defense or spell casting) but still wish to show off the look of that older mount. For more on how this works see the article on [[Appearance|appearance gear]]. ===Mount Quests=== As you progress in your adventure or tradeskill, you'll encounter several quests that reward you with mounts you can use at that level. At the end of this page, a small gallery with examples of each type is shown. '''This is not an comprehensive list of ways to obtain mounts, but rather a list of some quests all players will typically encounter if they tend to complete content in zones as the progress through game-play.''' ====Obtaining Ground Mounts==== When you first begin your adventure in the lands of Norrath, your only mode of travel is on foot. As you progress to level 20 you can do a quest for you first mount, a horse that matches the theme of the city you chose when you created the character. Below is a list of starting zones you were able to choose from, with the final quest from a series that must be completed to get your first mount. :The [[New Halas]] quest series culminates with [[Sometimes You Feel Like a Knut]]. :The [[Kelethin]] quest series culminates with [[Corruptor Thurizil (Quest)]] :The [[Neriak, City of Hate]] quest series culminates with [[Collecting the Spirits]] :The [[Gorowyn]] quest series culminates with [[Frazykyr]] At level 50, you can begin a [[Sinking Sands Timeline#Carpet series|Carpet quest]]. It ''looks'' like a flying carpet, but it is actually a ground mount that hovers above the ground. "Flying" carpets do have a very useful feature that regular ground mounts do not. They "reduce the maximum falling speed of the caster", which means you never reach a dangerous vertical velocity and thus can "leap" from ''any'' height without taking falling damage. This is not only fun but highly useful in many places. ====Obtaining Leaper Mounts==== Around level 30, any player can get a leaper mount in [[Butcherblock Mountains]] by completing a series of quests. *For those who take up a tradekill, the final quest in the series is [[Over Their Heads]]. *If you prefer to complete the adventure series the final quest is [[Leaping to Conclusions]]. ====Obtaining a Glider Mount==== Around level 60 any player can go to [[Tenebrous Tangle]] and complete quests for a glider mount. *Those who take up a tradeskill will begin a series of quests by speaking with [[Darga Fleetpaw]]. *The quest series for those who prefer adventure begins with [[Ferwah Shieldwall]]. ====Obtaining Flying Mounts==== [[Great Divide]] offers 2 quest series that give flying mounts after a few simple quests, then some daily "training" sessions. There are separate (but similar in difficulty) lines for adventurers and tradeskillers. 86+ in your respective profession is needed to start either line. Both are completable if you qualify for both. * The adventure series in [[Great Divide]] starts with [[Border Defense]] with [[Billie]], leading to [[Norbu]]. * The tradeskilling series starts with [[Gnomish Gnegotiations]] with [[Aggi Stonefist]], leading to [[Capru]]. :*Both [[Fae (Character Race)|Fae]] and [[Arasai (Character Race)|Arasai]] characters can do a special quest for a flight ability, [[Blessing of Xegony]]. 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