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Update:14

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For a complete listing of articles relating to this Live Update , see Category:LU14
Update 14
Date October 5, 2005

Headlines

  • Try your luck at the Gigglegibber Goblin Gamblin' Game!
  • No more run-speed reduction with stealth and invisibility!
  • Tell at a glance if you don't have enough power to use a spell or art!
  • Imbued item recipes now available for level 50+ crafters!
  • Many user interface windows have a new look!

The Gigglegibber Goblin Gamblin' Game

  • Fun-seeking tricksters calling themselves the Gigglegibber Goblins have been spotted recently selling tickets for a gamblin' game.
  • Six numbers are chosen ranging from 1 to 36. If your 6 numbers match the winning numbers, you get the jackpot!
  • The jackpot grows larger as more people play.
  • Tickets for the game cost 10 silver each.
  • Match 2 numbers and you win 10 silver.
  • Match 3 numbers and you win 50 silver.
  • Match 4 numbers and you win 2 gold 50 silver.
  • Match 5 numbers and you win 25 gold.
  • Match all 6 numbers and you win the jackpot!
  • You can buy tickets from goblins at the following locations:
  • Note: The Gamblin' Game is unavailable on Station Exchange-enabled servers.

Stealth and Invisibility

  • The run speed debuff associated with stealth and invisibility spells has been removed.
  • The concentration cost of stealth and invisibility spells has been removed.
  • The duration of group stealth and invisibility spells has increased to 10 minutes.
  • Run speed buffs (including horses) will suspend while stealthed or invisible.
  • Run speed debuffs will still apply their movement penalty while stealthed or invisible.

Window Decoration

  • Many game windows now have a sharper look. These include Character Creation, the Knowledge Book, Inventory, Trade, Bank, and many more.

Desert of Flames

Gameplay

  • Sumixum now sells Arena Champions trophies to those who earn them.
  • Gnomes in plate armor should now have an easier time climbing.

Quests

Zones and Population

  • Raid forces entering the Gates of Anket Aken should now zone into their own instances.
  • Cazel should now drop treasure at a rate more appropriate for the number of players needed and reuse timer of the zone.
  • Keeper of Silence now has an appropriate chance to drop either the gold or silver scale.
  • The merchants in the Peacock Club Tavern no longer sell crafted items.
  • Killing any named in the Poets Palace single-group version will begin a reuse timer.
  • Bosses in the Maj'Dul Court faction instances should drop their fabled items at a more appropriate rate.
  • Genies now have varied colors in their ethereal particles.
  • Tornados now look a little more menacing.

Voice Emotes

  • The following emotes should now trigger a voice while in combat (assuming a voice has been selected on the Persona window): /assistme, /battlecry, /flee, /followme, /growl, /healme, /helpme, /helping, /heroic, /incoming, /lookhere, /lookout, /mine, /no, /oop, /stay, /taunt, /threaten, /train, /underattack.

The Bloodline Chronicles

Gameplay

  • Characters should no longer remain unconscious for long periods of time. You can no longer bleed to death, and will regain 20% of your max unconscious health every 6 seconds.
  • You can no longer board a flying mount (griffin or flying carpet) while casting a spell.
  • Duel losses no longer contribute to your total death count.

Quests

Zones and Population

  • Killing grey con creatures will now affect your faction standing.
  • Darathar and his minions have been adjusted in difficulty to account for the combat changes.

Guilds

  • Characters that were not flagged as patrons before Live Update #13 will now trigger guild broadcasts when completing writs or status quests.

Housing

Items

  • An item will now grey out when your character is 15 levels above the item's equip level (rather than 75% of your level or 10 levels).
  • Wearing armor below your level will no longer be as punishing for low-level characters.
  • The Wand of Ice will now cast properly.

Spells and Combat Arts

  • The names of spells and combat arts in your Knowledge Book or hotkey bars no longer have a con color. They are white if you can use them or red if you can't (such as when mentoring). They will grey out 15 levels after they are gained.
  • Spell and Combat Art icons will now tint bright blue when you do not have sufficient power to cast them. The color can be changed in Options > User Interface > Game Colors > Low Power Indicator.
  • Single target and group see invis abilities no longer consume power over time. Group versions should now affect group members appropriately.
  • Heroic Opportunity starter spells and arts should no longer grey out.
  • If you have a spell effect active that cancels when you take damage, the spell will only cancel if an attacker inflicts the damage (e.g. falling damage will no longer cancel that spell).
  • Scrolls for abilities that cannot be upgraded should no longer exist in the world.
  • Berserker changes:
    • The Berserk visual effect of the Furious Rage line has a slightly different appearance.
  • Fury changes:
    • The proc portion of Savage Feast will no longer be dispelled as a hostile effect.
  • Ranger changes:
  • Warden changes:

Tradeskills


Art

  • Barbarian and froglok males should appear shirtless when no chest armor is equipped.
  • Zombie Illusion forms will no longer display your equipped items.
  • Fiery hand trails that appear while casting spells will now be visible on more types of NPCs.
  • Ice particles should now be visible in all environments.
  • Kerra females should no longer sink into their horse's saddle when running.

Commands, Controls, and User Interface

  • Group options (such as yelling for help) should once again default to the settings of the group leader.
  • The default setting for which group members can yell for help is now set to "all" for new characters.
  • Player and officer notes can now be set properly in the Guild window.
  • /clear_hotkey_bank will now clear the specified hotbar.
  • Crash issues related to the Group, Guild, and Chat windows have been fixed.
  • Long guild rank names will now wrap to a second line on the Ranks tab of the Guild window.
  • The lock and delete buttons in the Events tab should now function correctly.
  • The "remove" button in the Guild window should once again work correctly.
  • The "change rank name" button will no longer open a large number of rename windows.
  • Typing /namingpolicy will now open the Help window to an article that explains the in-game naming policy. This policy applies to everything players can name, including characters, guilds, and pets.
  • The help window now has a current list of the most commonly reported problems and their resolutions.
  • Certain graphics card drivers should no longer display video corruption on the bottom and right portions of the screen when anti-aliasing is turned on.

UI Files Updated

  • eq2ui_commonelements.xml
  • eq2ui_dropdown_template2.xml
  • eq2ui_event_template.xml
  • eq2ui_event_template_compact.xml
  • eq2ui_eventfilter_template.xml
  • eq2ui_gamedata.xml
  • eq2ui_hud.xml
  • eq2ui_hud_choice.xml
  • eq2ui_hud_disconnected.xml
  • eq2ui_hud_zoning.xml
  • eq2ui_inventory_bank.xml
  • eq2ui_inventory_exchange.xml
  • eq2ui_inventory_guildbank.xml
  • eq2ui_inventory_inventory.xml
  • eq2ui_inventory_loot.xml
  • eq2ui_inventory_merchant.xml
  • eq2ui_inventory_trade.xml
  • eq2ui_listrank_template.xml
  • eq2ui_loginscene.xml
  • eq2ui_mainhud_death.xml
  • eq2ui_mainhud_help.xml
  • eq2ui_options.xml
  • eq2ui_popup.xml
  • eq2ui_popup_bugreport.xml
  • eq2ui_popup_claim.xml
  • eq2ui_popup_feedback.xml
  • eq2ui_popup_groupoptions.xml
  • eq2ui_mainhud_guild.xml
  • eq2ui_mainhud_help.xml
  • eq2ui_mainhud_knowledge.xml
  • eq2ui_mainhud_knowledgesort.xml
  • eq2ui_mainhud_lotto.xml
  • eq2ui_newcharscene.xml
  • eq2ui_permission_template.xml
  • eq2ui_popup.xml
  • eq2ui_popup_book.xml
  • eq2ui_popup_bugreport.xml
  • eq2ui_popup_claim.xml
  • eq2ui_popup_feedback.xml
  • eq2ui_popup_groupoptions.xml
  • eq2ui_popup_instructions.xml
  • eq2ui_popup_loadskin.xml
  • eq2ui_popup_scriptexecutor.xml
  • eq2ui_popup_setprice.xml
  • eq2ui_popup_setpricestatus.xml
  • eq2ui_popup_usagealarm.xml
  • eq2ui_popup_zoneteleporter.xml
  • eq2ui_textstyles.xml
  • eq2ui_windowelements.xml
  • images\commonelements.dds

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