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Update:15

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For a complete listing of articles relating to this Live Update , see Category:LU15
Update 15
Date October 19, 2005

Headlines

  • Explore a haunted house and face frightening fiends as Halloween comes to Norrath !
  • All male player races now get to go shirtless!
  • Level 50 crafted armor gets improved stats!

Halloween Haunts Norrath

  • Jeepers creepers! Mystery and mischief are afoot as the holiday approaches!
  • Pumpkin patches have sprouted up throughout Qeynos and Freeport. Use them to decorate your neighborhood!
  • Black cats wander the cities. Don't let them cross your path!
  • Another crew of Gigglegibber goblins can be found in Freeport and Qeynos. They'll send you on a trick-or-treat game that you can play with local residents. Watch out for those tricks!
  • There are rumors of a haunted house in each city. Talk to the Gigglegibber Scalper in North Qeynos or West Freeport to find out more. Players of all levels can get in on the fun!
  • Ponchy Shorttoe of Windstalker Village in Antonica needs help with a baffling and mysterious problem. It seems the scarecrows have gotten riled up!
  • What would Halloween be without masks? Disguise yourself as a creepy critter or as your favorite monarch!

Desert of Flames

The Splitpaw Saga

Gameplay

  • Deaths due to environmental conditions (e.g. lava, drowning, falling) should no longer leave behind a spirit shard. You will auto-absorb the shard but will still accrue debt and item damage.
  • The health pool of heroic 3-up-arrow (^^^) NPCs has been reduced.
  • The experience awarded for defeating NPCs with one or more up arrows has been increased. When fighting heroic encounters, this should make it more rewarding to defeat smaller groups of tougher opponents (such as a single 3-up, two 2-ups, or three 3-ups) instead of large groups of weaker enemies.
  • Auto-attack is now turned off when the implied target dies. This allows you to keep a group-mate targeted without the hassle of turning off auto-attack at the end of each fight.
  • Using a ranged attack will now automatically turn on ranged auto-attack.
  • Invisibility and Stealth abilities will now automatically turn off ranged and melee auto-attack.
  • Attempting to purchase a Lore item when you already have one will now provide a clearer error message.
  • Attempting to collect a Lore item from your house when you already have one will now provide a clearer error message.

Quests

Zones and Population

Epic Encounters

  • The auto-attack, spell, and combat art damage of all x2, x3, and x4 epic encounters has been reduced.

Items

  • Crafted Ebon armor is now black.
  • Crafted Cobalt armor is now blue.
  • Many pieces of armor that recently became brightly colored have been toned down to more appropriate levels.
  • The Blood Drenched Gi no longer has a No Zone flag.
  • Tome of the Xenophobe has been renamed Tome of the Suspicious .
  • Second Editions of several books from the Enchanted Lands are now available through Sages Indis Surion and Navarius Orvalis if you have previously completed the old tome version of those quests.

Spells and Combat Arts


Tradeskills

  • Level 50+ crafted armor now has improved mitigation, stat bonuses, and resists. This applies to both Handcrafted and Legendary varieties.
  • Level 50+ crafted non-imbued shields have been improved.
  • All level 40 and 50+ reaction arts should now have the proper prose description.
  • Recipes for the spell Fiery Pulse have been changed to Shocking Flash.
  • The recipes for the following abilities have been removed, as the spells no longer upgrade: Watery Spirit, Watery Respite, Ferocity of the Eel, Swill, Abominus, Untamed Shroud, and Wind Walk.
  • The Wizard spell Benumb should now be found in the volume 24 Sage books instead of the level 30 books.
  • The recipe Essence of Silent Fist has been changed to Essence of Silent Palm to match the name of the combat art it upgrades.
  • The names of imbued level 50+ shields now indicate that they are imbued.
  • Apothecary Brilliant Cut Glass should now use the correct level fuel for the recipe. It now requires more fuel than the Jeweler version, and the Jeweler version now requires less fuel.
  • Scraps should now have a sell-back value.
  • Isonoid Loam should now have a sell-back value.
  • The recipe for Greater Smite should now produce an Apprentice IV scroll at the pristine state.
  • Invisibility recipes have been removed from the level 18 Scholar essentials/advanced recipe books.
  • Poisonous Veil should now be included in the level 21 Sage essentials/advanced recipe books.
  • Admonishing Smite should now be a level 10 Scholar recipe to reflect the level at which the ability is gained.
  • The name and level of all indium thrown weapons should reflect that they are base level 50.
  • The Apprentice IV spell scroll for Noxious Blast should have the correct name.
  • The recipe for the spell Cold Flame should now have the correct name.
  • The recipe for the spell Unflinching Will should now have the correct name.
  • Indium throwing axes should now have a value to merchants.
  • The recipe for Mind Jolt has been removed from level 17 books as it is already in the level 15 books.
  • The recipes for Taunting Stance should now refer to Fire Stance.
  • Pristine Tin Sconces now have a rent status reduction.
  • The level and difficulty of the recipe for Cobalt Great Spear should now be set properly.
  • There are now Weaponsmith recipes at levels 20, 30, 40. and 50 for leather hilts that use their own skills and reactions instead of tailoring reactions and skills.
  • The recipe for Breaded Flounder has been set to level 6.
  • The recipe for Verdue has been changed to 16 to match the new level for the spell.

Art

  • All male player characters are now shirtless when no chest armor is worn. Let the flexing commence!
  • The goo model has been optimized, which should help framerates in areas that contain a lot of this creature type (the Forest Ruins, the Peat Bog, etc.).

Commands, Controls, and User Interface

  • The main chat window for new characters now has two tabs by default: “Main Chat” and “Combat.” Combat and Spell text is sent to the Combat tab. Note: Existing characters that have never changed their chat options will also receive this update.
  • Pressing the Esc key while typing text in the chat window will now clear the text and cause the chat window to lose focus. Clicking the mouse outside the chat window will change focus while retaining text that has been typed.
  • There is now an option to auto-switch chat types: Options -> User Interface -> Chat Window -> Auto-switch chat types. If checked, the default chat type will change whenever you use something other than the current default. For example, if the default chat type is set to /say and you type something using /gsay, the default chat type will then be changed to /gsay. Note: This option defaults to unchecked (off) for existing characters and checked (on) for new characters.
  • The default size of the zone selection window is larger, and the scroll bar should work properly.
  • Opening the market search window while being a bit distant from the broker will no longer cause the window to close.
  • The Guild Bank will now correctly record the number of items deposited if you add to an existing stack of items.
  • The revive window can now be resized horizontally.
  • The default style of some user interface windows was changed. Newly created characters will see these changes automatically; existing characters would need to delete their __eq2ui_settings.ini file to see them.
  • There is now a border around both the Maintained and Spell Effects windows when they are moused over. This should make it easier to move and resize them.
  • The Maintained, Spell Effects, and Group windows can now be clicked through to interact with targets behind them.
  • Additional user interface windows were updated to use the new backdrop and style.

UI Files Updated

  • images\commonelements.dds
  • eq2ui_commonelements.xml
  • eq2ui_community.xml
  • eq2ui_inventory_inventory.xml
  • eq2ui_journals.xml
  • eq2ui_journals_active.xml
  • eq2ui_mainhud.xml
  • eq2ui_mainhud_advancementbutton.xml
  • eq2ui_mainhud_breath.xml
  • eq2ui_mainhud_casting.xml
  • eq2ui_mainhud_clock.xml
  • eq2ui_mainhud_compass.xml
  • eq2ui_mainhud_death.xml
  • eq2ui_mainhud_effects.xml
  • eq2ui_mainhud_experience.xml
  • eq2ui_mainhud_groupmembers.xml
  • eq2ui_mainhud_help.xml
  • eq2ui_mainhud_heroic.xml
  • eq2ui_mainhud_hotkey.xml
  • eq2ui_mainhud_impliedtarget.xml
  • eq2ui_mainhud_inspectplayer.xml
  • eq2ui_mainhud_junctionchoice.xml
  • eq2ui_mainhud_knowledge.xml
  • eq2ui_mainhud_knowledgesort.xml
  • eq2ui_mainhud_lotto.xml
  • eq2ui_mainhud_mail.xml
  • eq2ui_mainhud_maintained.xml
  • eq2ui_mainhud_map.xml
  • eq2ui_mainhud_onscreenmessage.xml
  • eq2ui_mainhud_openedmail.xml
  • eq2ui_mainhud_pet.xml
  • eq2ui_mainhud_player.xml
  • eq2ui_mainhud_quantityselector.xml
  • eq2ui_mainhud_raid.xml
  • eq2ui_mainhud_restarttrialbutton.xml
  • eq2ui_mainhud_shutdown.xml
  • eq2ui_mainhud_skills.xml
  • eq2ui_mainhud_socials.xml
  • eq2ui_mainhud_society.xml
  • eq2ui_mainhud_startbutton.xml
  • eq2ui_mainhud_startmenu.xml
  • eq2ui_mainhud_target.xml
  • eq2ui_tradeskill.xml
  • eq2ui_newcharscene.xml
  • eq2ui_options.xml
  • eq2ui_playerhousing.xml
  • eq2ui_popup.xml
  • eq2ui_popup_bugreport.xml
  • eq2ui_popup_claim.xml
  • eq2ui_popup_feedback.xml
  • eq2ui_popup_groupoptions.xml
  • eq2ui_popup_rewardpack.xml
  • eq2ui_popup_typoreport.xml
  • eq2ui_popup_zoneteleporter.xml
  • eq2ui_proxyactor.xml
  • eq2ui_windowelements.xml

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