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Update:26

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For a complete listing of articles relating to this Live Update , see Category:LU26
Update 26
Date August 9, 2006

The Story

Two more Prophets have stepped forward, War and Tranquility , announcing the imminant return of their Gods. Both have appeared in Zek, the Orcish Wastes . The Prophet of Tranquility stands on the docks, to tell all who will listen the stories of Quellious . The Prophet of War can be found before the gates of The Deathfist Citadel , testing those who would learn war at the bloody side of Rallos Zek .

And more than the Gods are moving on the face of Norrath . A landslide has uncovered a crypt entrance behind Nektropos Castle . Be sure to gather a group of strong friends before braving this door! It might not hurt to have a sneaky friend with you, too!

Changes in Live Update #26

Game Update #26: August 9, 2006

Headlines

  • The influence of the gods of Fear and Valor can be felt permeating through Norrath!
  • New mysteries await your discovery in Nektropos Castle : Tribulation!
  • Embark on new guild raids to earn status, learn valuable tactics, and gear up!
  • Through your noble efforts (or dirty deeds), unlock access to blackmarket fences on PvP servers!
  • Your leaders have ordered new maps scribed for both cities’ adventure yards!

The Hand of the Gods

Nektropos Castle : Tribulation

  • Whispers abound of strange occurrences near Nektropos Castle. Some claim to have heard the spirit of Lord Everling himself calling out.
  • Rumor has it that recent earthquakes have uncovered burial chambers near this haunted ruin. Perhaps exploration of one such unearthed crypt near the castle could reveal more information.
  • Venture through Nektulos Forest to Nektropos Castle and unravel the mysteries... if you dare!
  • This new journey through one of our most popular landmarks is intended to provide a challenge for a full group of level 70 characters.

City Guild Raid Revamp

  • Guild raids offered by the cities have been completely redesigned to teach some of the fundamentals of raiding, as well as providing a fun way to earn guild status.
  • Each raid is intended for two groups and will scale according to your raid's level.
  • Progressively conquer a series of raids that will help you learn new tactics, as each involves new challenges not encountered in the previous raid.
  • The raids must initially be done in sequence. In order to advance to the second raid, you must complete the first; to get to the third, you must complete the second; and so on. After completing all five new raids, you will be able to go back and undertake them again in any order.
  • Defeating the bosses in these raids awards guild status. In addition, item rewards for defeating the bosses vary based on your level range.
    • Up to level 50, bosses drop rare tradeskill harvests, recipe books, and spell scrolls.
    • Above level 50, bosses have a chance to drop armor molds or patterns.
  • Armor molds and patterns indicate whether they can be made into cloth, leather, chain, or plate armor. Examining the mold/pattern gives a quest. Upon turning the item in to a Quartermaster, you can choose a piece of armor suitable to your class.
  • There are two different levels of molds and patterns that drop: one from bosses around 50 to 60, and the other from bosses that are around 60 to 70.
  • The resulting armor is of Legendary quality and is intended to be basic gear useful for those starting to raid more challenging targets. It provides good stats and resists rather than fancy item effects.
  • To undertake these new adventures, combine two groups into a raid and speak with City Registrar Glamis in Freeport or Royal Accountant Fowler in Qeynos . They will direct your raid members to the portal mages standing near the doors that will take you to your destination.
  • Note: A single raid can have some members enter from Qeynos and others from Freeport . As long as at least one raid member in each city has the same quest, raid members in both cities should enter the same instance.

PvP Fences

  • You can now work for your side to employ fences (brokers carrying goods from the opposing city) in The Commonlands or Antonica , or get rid of a fence from the opposition's territory.
  • To banish the enemy's fence, you must either kill its guards or complete your own fence quest.
  • Ifrit Jankus of East Freeport and Banderspark of Qeynos Harbor are seeking assistance from players to reinstate the operations of G`Thal and Fuddlesprock .
  • Note that you must be level 10 or above to interact with the fence.
  • This is the first quest in EverQuest II that requires you to kill other players!

Maps

Player-versus-Player

Quests

Items

Zones and Population

  • Zone reuse timers are being modified to have greater consistency. Reuse timers will now follow these guidelines:
    • Small solo zone: No fail timer | 4 hour success timer
    • Large solo zone: No fail timer | 8 hour success timer
    • Group zone: No fail timer | 18 hour success timer
    • Small raid zone: 8 hour fail timer | 3 day, 20 hour success timer
    • Large raid zone: 12 hour fail timer | 5 day, 20 hour success timer
  • Pets should now be able to once again attack Chieftain Merzog in Fallen Gate if he hasn't moved from the spot he initially appears.
  • A number of mobs associated with dynamic camps (ring events) in Tenebrous Tangle have been made uncharmable to prevent certain situations that may break the events.
  • Mobs associated with dynamic camps in Everfrost (such as Bloodhorn and Webclaw's events) have been made no-charm to reduce the possibility of the events breaking. This has also been applied to "the Prophet" dynamic camp in The Sinking Sands .
  • After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within The Thundering Steppes and Nektulos Forest .
  • Velociraptors should no longer use stealth.
  • Merchants in Maj'Dul are no longer random and will include all types of merchants. Their goods will also scale to your level similar to those in Qeynos or Freeport .
  • Reviving in Blackburrow and Stormhold now place you at the front of those dungeons.
  • Due to a rigorous training program enforced by the Queen, guards in Antonica are now a bit more heroic.

Combat

  • Social creatures will no longer respond to calls for help from other NPCs if they are already busy fighting or while they are returning home after a battle.

Fighter changes:

Priest changes:

Tradeskills

  • Any of the Crafting Trainers in Freeport , Haven , or Qeynos can certify characters for their crafting class and specialty. The message received at levels 9 and 19 have been modified to make this clearer. The old certification NPCs can still be used and they now have the Crafting Trainer purpose tag. Also note that you can no longer accrue additional experience into levels 10 and 20. You can no longer get to level 9 with 200% XP then have that carry over into 10, for example.
  • The amount of fuel needed for Wild Apple Juice was reduced from 3 to 1.
  • Pugilist's Fists Wraps will now list Raw Rawhide Leather as their primary component.
  • Pontiff's armor will now have a description of Raw Rawhide Leather.
  • Spirit Totem of the Carnivorous Plant can now be only be equipped by level 60+ characters.
  • A number of recipes that would previously show the item stats for the crude product will now show you what a pristine product will look like instead.
  • The Maj'Dul Coffee recipe now uses the correct amount of fuel.
  • Recipes found in Tailoring Essentials Volume 64 should now all be level 64.

User Interface

  • You can once again /raidinvite a group leader that is in a different zone.
  • The amount of guild status you contribute when you gain personal status should now display correctly.
  • The number of accounts currently in your guild will again update properly as players are added or removed from the guild.


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