EverQuest 2
Spell
Information
Armor of Nature III
Fury
|
|
A group augmentation that increases the physical damage resistance and the health of the fury's group.
|
Target
|
Group
|
Concentration
|
1
|
Casting
|
3.0 seconds
|
Recast
|
2.0 seconds
|
Duration
|
Until Cancelled
|
Effect Radius
|
50.0 meters
|
Level
|
33
|
Mastery
|
Ordination
|
Effects
-
Increases Max Health of group members (AE) by (X)
-
Increases Mitigation of group members (AE) vs physical damage by (Y)
|
|
Armor of Nature Spell Line
I
|
II
|
III
|
IV
|
V
|
VI
|
VII
|
5
|
19
|
33
|
47
|
61
|
74
|
84
|
|
Spell Effects by Spell Rank
Effect
|
Apprentice
|
Journeyman
|
Adept
|
Expert
|
Master
|
Grandmaster
|
Increases Max Health by (X)
|
?
|
219.0
|
238.9
|
278.7
|
318.6
|
328.5
|
Increases physical mitigation by (Y)
|
?
|
272
|
297
|
347
|
396
|
408
|
Gray cells correspond to unavailable ranks of the spell.