Iksar (Character Race)
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- For in-game lore and racial information on the Iksar race, see Iksar Lore .
![]() from in-game Character Generation screen |
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![]() Iksar Male |
![]() Iksar Female |
Race Information | |
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Home Cities: |
Freeport
Neriak, City of Hate Gorowyn |
Lore |
Overview
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The Iksar are a tall reptilian race created by Cazic-Thule. Their major sphere of influence has always been on the continent of Kunark, where they have long been one of the primary cultures. The Iksar have a rich but painful heritage. At one time, their Sebilisan Empire controlled Kunark with a fierceness and utter dominance comparable to that of the original Rallosian Empire on Antonica. Though they ruled Kunark with a might challenged only by the dragons themselves, the Iksar have also undergone long periods of enslavement and humiliation. This history has caused the race to despise outsiders and depend only on each other for strength. The architecture and design of the Iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design. As a race, the Iksar exemplify perhaps the purest form of evil on Norrath. Rather than wallowing in pettiness and corruption, Iksar embody orderly, direct wickedness. They do not hide their intentions or practice subterfuge; they hate everyone openly and equally.
The Iksar are a very strong race, well suited for the physical combat styles of the fighter classes. Their keen intellect allows them to be powerful mages, with a definite emphasis on dark forms of magic. Their cunning nature allows them to be excellent scouts.

A male Iksar skeleton
Iksar Traditions
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Choose one of these every 10th level up to 90. | ||
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Name | Effect | Duration |
Attribute | ||
Sathirian Legacy | Grants a level-dependent increase to INT. | Passive |
Last One Standing | Grants a level-dependent increase to STA. | Passive |
Combat | ||
Tools of Fear | Increases Subjugation and Disruption by 5.0. | Passive |
Merciless | Increases casting speed of hostile spells by 2%. | Passive |
Grace of Fear | Increases Deflection, Defense and Parry by 5.0. | Passive |
Formidable Training | Increases Shield Effectiveness by 2.0% and Deflection Chance by 2.0. | Passive |
Noncombat | ||
Slow Metabolism | Increases duration of tradeskilled potions by 15%. | Passive |
Return to Formation | Increases out-of-combat power regeneration based on level. | Passive |
Bind Wound | Heal for 2.0% of max health while out of combat. | 2.0 sec. casting, 1.0 sec. recast |
Protective Skin | Decreases falling damage by 15.0%. | Passive |
Pools | ||
Legionnaire's Focus | Increases mana pool by 3.0%. | Passive |
Legacy of the Shissar | Increases health pool by 3.0%. | Passive |
Resist | ||
Hardened Scales | Increases elemental mitigation based on level. | Passive |
Tough Scales | Increases physical mitigation based on level. | Passive |
Tradeskill | ||
Trained Focus | Increases Durability per round by 1 and success chance by 1.0%. | Passive |
Legion's Quartermaster | Increases success chance by 2.0%. | Passive |
Dark Medicine | Increases Chemistry by 5.0. | Passive |
Whipstitch | Lowers power cost of Tailoring reaction arts by 10%. | Passive |
Scalesmith | Lowers power cost of Armorer reaction arts by 10%. | Passive |
Innate Abilities | ||
Aquavision | Provides clear vision underwater, removing any blur. | 2 hrs., recast 2 sec. |
Reptilian Ancestry | Increases out-of-combat health regeneration based on level. | Passive |
Proficient Swimmer | Enables underwater breathing. | Passive |
Reptilian Grace | Grants the skill Safefall. | Passive |
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