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Intercept II

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EverQuest 2 Spell Information
Intercept II
Fighter
Intervene
Wheel Blue Horn
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.

Target Raid or Group Friend
Casting Instant
Recast 30 seconds
Duration 1 minute 40 seconds
Range Up to 10.0 meters
Level 20

Effects
  • 100% chance to intercept all damage on target.
    • On a successful intercept caster takes 75% of attack damage, target takes (X)% of attack damage.
    • Spell ends after 1 successful intercept.
      • If over 50% Health
  • 100% chance to intercept all damage on target.
    • On a successful intercept caster takes 75% of attack damage, target takes (X)% of attack damage.
    • Spell ends after 2 successful intercepts.
      • If at 50% Health or less
Intercept Spell Line
I II III
6 20 34


Upgrade Line Edit

Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Amount of damage taken by target 50% 41% 37% 31% ?

Cells for spell ranks that are not available for this spell are displayed as black.

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