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Maelstrom II

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EverQuest 2 Spell Information
Maelstrom II
Defiler
Icon Maelstrom
Wheel Gold Cup
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.

Target Enemy
Power 128 to cast
128 every 5.0 seconds
Casting 3.0 seconds
Recast 2 minutes 30 seconds
Duration 40.0 seconds
Effect Radius 15.0 meters
Range Up to 20.0 meters
Level 70

Mastery

Disruption

Effects
  • Inflicts (X) disease damage on target encounter instantly and every 5 seconds
  • Decreases power of target encounter by (Y) instantly and every 5 seconds
  • Heals group members (AE) for (H) instantly and every 5 seconds
  • Increases power of group members (AE) by (Z) instantly and every 5 seconds
  • Resistability increases against targets higher than level 90.
Maelstrom Spell Line
I II III
50 70 80


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Resistibility 12% Harder -- 12% Harder 16% Harder 21% Harder
Inflicts (X) disease damage 218-266 -- 290-355 338-414 387-473
Decreases target power by (Y) 36-44 -- 48-59 56-69 64-79
Heals group for (H) 216-264 -- 288-352 336-411 384-470
Increases group power by (Z) 36-44 -- 48-59 56-69 64-78

Gray cells correspond to unavailable ranks of the spell.

NOTES Edit

  • The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.
  • There is no Journeyman version of this spell.

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