When the paladin takes damage, they will heal themselves for 10% of the damage amount.
On a successful combat attack this spell has a chance to cast Marr's Fury on target of attack. This effect will trigger an average of 3.0 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
Inflicts 1041 - 1272 divine damage on target
When target casts a spell this spell has a 15% chance to cast Marr's Favor on caster. Lasts for 15.0 seconds.
Increases the healing and damage of spells by up to 25% of your total strength
This spell can not be modified except by direct means