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# 1
Старый 08.06.2007, 14:44
Room Room вне форума
ученик
Регистрация: 05.09.2006
Сообщения: 26
По умолчанию GU36(Про ПВП)

На офф. форуме появился новый топик про ПВП реформу.

http://forums.station.sony.com/eq2/p...opic_id=365950

In GU 36, PvP will be receiving some changes aimed at making player vs player combat somewhat more equitable, especially at the higher levels where fights are frequently far too short and entirely predetermined based solely on your class.

We've been testing some new class-by-class, level-by-level fine tuning aimed specifically at resolving issues that are predominant at the high end In general the higher damage classes like predators, rogues, sorcerers, and summoners will see the most notable reduction in high level PvP damage. Brawlers and druids will be in the middle while bards and the remaining priests and fighters will see the smallest reduction.
Similar changes have been made to resists at the higher levels, which means spells should be more likely to land than they have been in the past. In addition , a number of classes have had their spells' PvP effects tweaked which you can read about below.

Level locking has also been a hot topic on the forums over the past few months. It's also a very tricky subject to handle. Gaining equipment and better quality spells is something we encourage players to do and this is something everyone should still strive to do.

Achievements on the other hand can be easily obtained and quickly add to the power of your character. The extreme cases of this, where people end up with an inordinately large number of achievements for their level, yields them to have an unbeatably strong advantage in PvP combat. In order to mitigate the effects this, characters will be limited to spending 1.5 times their current level within the achievement trees. You can still gain points above this limit and spend them later on as you level. Once these changes go live, all characters who are over the new Achievement Per Level cap will be given the opportunity to respec their points on their first login.

The last major change is to the in-combat speed buffs. These are great skills for PvE when things go wrong. In PvP though, these skills gave certain classes an easy way to escape any fight that is in progress, much like escape skills did in the past. Bards will continue to have their in-combat speed enhancements as do any characters that gain them as a racial benefit. Otherwise these buffs and abilities will suspend while engaged in PvP combat.

Below is a list of the other PvP-Only balance changes that have been made. Feedback on the upcoming changes is welcome. However, please try the changes out on the test pvp server before jumping to conclusions on some of the topics. If you haven't already, you can copy your character using the /testcopy command so that your character arrives there before the changes go to test next week.


Please note - The following changes occur in PvP combat only. PvE functionality of these items and abilities, even on PvP servers, remains as they are today.


General

Damage was reduced at the higher levels based on class. Rogues, predators, sorcerers and summoners had the greatest reduction. Druids, enchanters and brawlers fall in the middle while the others had lower amounts of damage reduction. The goal being to introduce more strategy in PvP at the high end.
In combat run speeds will now suspend during PvP cmbat, except for the bard achievement which grants in-combat run speed to Selo's.

Assassin

Reduced the duration of the root effect for the Freezing Strike line
Reduced the damage of Assassinate and Decapitate.
Brigand

Double up should only work on spells cast in the last second instead of last 2 seconds.
Lowered the debuff amount on Devitalize and Dispatch
Reduced the stun duration on the Low Blow line.
Bruiser

Reduced the duration of Drag

Coercer

Lowered the damage done by Cataclysmic mind and its associated spells.

Fury

Reduced the duration of the root line

Monk

The Evade achievement should now cause your target to lose its target like scout evade skills do.

Ranger

The Hunter's Instinct line will now buff out of combat speed rather than in combat speed.
Reduced the duration and range of Hook Arrow

Reduced the root duration of the Lung line
Reduced the snare duration on the Leg Shot line.
Reduced the damage done by the Sniper Shot line.

Necromancer

Lowered the duration of control effects on the fighter pet.

Shadowknight

Reduced the damage to the Harm Touch line.

Swashbuckler

Lowered the damage on Inspired Daring
Lowered the damage to En Garde. It will also now use mitigation and can be dodged, blocked, parried and deflected in PvP combat.

Warden

Reduced the duration of Root and Snare lines.

Wizard

Reduced the damage of Ice Comet
Reduced the damage of Fusion

Items

Reduced the damage and heal on the Signet of Light From Darkness.
Lowered the Malicious Assault bonus on the Brigand Interloper's Coat.
The effect on the Belt of Gateways has been changed from 100% riposte to 100% parry. Additionally, its reuse has been reduced from one hour to 10 minutes.

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