EverQuest 2
Spell
Information
Signet of Intellect III
Coercer
|
|
A group augmentation that increases the intelligence and agility of the Coercer's group.
|
Target
|
Group
|
Power
|
114
|
Concentration
|
1
|
Casting
|
3.0 seconds
|
Recast
|
1.0 seconds
|
Duration
|
Until Cancelled
|
Effect Radius
|
50.0 meters
|
Level
|
40
|
Mastery
|
Ordination
|
Effects
-
Increases INT and AGI of group members (AE) by X
-
Adds Y% to base avoidance
|
|
Signet of Intellect Spell Line
I
|
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
12
|
26
|
40
|
54
|
68
|
79
|
89
|
99
|
|
Spell Effects by Spell Rank
Effect
|
Apprentice
|
Journeyman
|
Adept
|
Expert
|
Master
|
Grandmaster
|
Increases INT and AGI of group members (AE) by
|
?
|
?
|
?
|
?
|
?
|
51
|
Adds Y% to base avoidance
|
1.4
|
?
|
1.9
|
?
|
2.6
|
|
Gray cells correspond to unavailable ranks of the spell.