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Sonic Punch II

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Bug The following in-game bug has been reported to SOE:
  • This ability may not go off if the terrain between you and your target uneven in any way, but will still cost power and trigger the recast timer.


  • This ability may teleport you beneath the world if used on an incline/hill (it's uncommon, but happens)
  • Be careful using this spell in the Overrealm zones - if the above bug occurs, you will die when you get teleported under the world rather than respawn at the safe spot unharmed


other resources
LootDB · ZAM
EverQuest 2 Spell Information
Sonic Punch II
Bruiser
Icon red left glowing punch
Wheel Blue Fist
Teleporting attack that interrupts the target. You must be at range to use this attack.

Target Enemy
Power 135
Casting 0.5 seconds
Recast 1 minute
Range 10 - 35 meters
Hit Bonus 50% Easier
Level 74

Effects
  • Interrupts target
  • Inflicts (X) melee damage on target
Sonic Punch Spell Line
I II III
55 74 84


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Inflicts (X) melee damage ? 504-840 550-916 641-1069 733-1222

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.

Notes Edit

  • The above damage amounts (?, 504-840, 550-916, 641-1069, 733-1222) are with STR 58 (no worn armor or items, no buffs and no AAs)

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