EquipInformation
Template page
this wiki
You may upload a JPG or PNG image of the in-game examine window. |
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What does this information mean?
INFORMATION BELOW THIS IS INCLUDED FROM Template:EquipInformation/doc. IT IS NOT PART OF THE TEMPLATE.
Use this template to build the Information Box for Equipment.
General Rule of thumb: " Equipment is any item that is equipable. "
Equipment is:
- Weapons
- Armor
- Shields
- Charms
Exceptions
- Food/Drink
- these are very special case. Yes, they do "equip" into the food/drink slots, but they did not at the start of the game. They use the Item template.
- Ammo
- Yes, these do "equip", but they have very special fields not found anywhere else, so a choice was made to split them off from EquipmentInformation to Template:AmmoInformation
Anything else use
Template:ItemInformation
. If you are unsure, upload a screenshot of the examine window and place
{{AdminNeeded}}
on the image page, we'll help you figure it out.
Shortcut
Use {{subst:EIx}} or {{subst:EquipInformationEx}} or {{subst:Preloads/EquipInformation}} or just use the Equipment button on a new page to preload the template example.
Call Example
The following shows ALL parameters! Not all of these appear in the preloaded forms.
{{EquipInformation| iname = | idesc = | iname2 = | idesc2 = | iconnum = | icon = | CensusIcon = | icat = | prestige = | flags = | slotcolor = | whiteslot = | redslot = | blueslot = | yellowslot = | greenslot = | purpleslot = | cyanslot = | orangeslot = | turquoiseslot= | greyslot = | gemslots_yellow = | gemslots_yellow_num = | gemslots_blue = | gemslots_blue_num = | gemslots_green = | gemslots_green_num = | gemslots_red = | gemslots_red_num = | gemslots_purple = | gemslots_purple_num = | gemslots_prismatic = | gemslots_prismatic_num = | mgemslots_yellow = | mgemslots_yellow_num = | mgemslots_blue = | mgemslots_blue_num = | mgemslots_green = | mgemslots_green_num = | mgemslots_red = | mgemslots_red_num = | mgemslots_purple = | mgemslots_purple_num = | mgemslots_prismatic = | mgemslots_prismatic_num = | str = | sta = | agi = | wis = | int = | vselemental = | vsarcane = | vsnoxious = | vsphysical = | disruption = | ministration = | ordination = | subjugation = | aggression = | focus = | parry = | ranged = | slash = | crush = | pierce = | wskill = | deflection = | defense = | artificing = | artistry = | chemistry = | fletching = | metalshaping = | metalworking = | scribing = | sculpting = | tailoring = | tinkering = | adorning = | fishing = | foresting = | gathering = | mining = | trapping = | hregen = | pregen = | abmod = | aspeed = | dps = | swdps = | swaspeed = | swmulti = | multi = | flurry = | crit = | bchance = | potency = | aeauto = | swaeauto = | strike = | critbonus = | wdbonus = | swdbonus = | epc = | erc = | edc = | hategain = | mitinc = | arspeed = | arespeed = | srspeed = | acspeed = | ripostedmg = | maxpow = | toughness = | accuracy = | resolve = | addlstatboost=| effectlist=| effectdesc= | squest = | rquest = | slot = | slot2 = | slot3 = | charges = | charmopt= | casting = | duration= | recast = | eradius = | maxae = | mit = | prot = | wtype = | dtype = | set = | dmg = | drating = | delay = | range = | level = | classes = | itemlink= | desc = | obtain = | }}
Changes
- 2016-04-25: Chillispike: added resolve
- 2015-10-26: Chillispike: added prestige
- 2015-02-23: Chillispike: added malice gem slots
- 2014-08-04: Chillispike: added 4 more adornslot colors: cyan, orange, turquoise, grey
- 2014-05-05: Chillispike: added colspan 2 for gems
- 2014-03-25: Lordebon: added support for CensusIcon (iconnum param)
- 2014-01-03: Chillispike: added arespeed = Ability Recovery Speed
- 2013-11-18: Lordebon: added various types of gem slots for ToV armor.
- 2013-11-09: Lordebon: added dblcast
- 2013-10-30: Lordebon: added wdbonus and swdbonus for new ToV-era stats, added purple slots. Also coded so that poisons will by default suppress the automatic white adorn slot
- 2012-12-03: Lordebon: added arspeed and acspeed params to replace artime and actime. Old versions still work but are no longer preferred.
- 2012-11-26: Chillispike: added greenadornment slots
- 2012-03-22: Chillispike: removed Critmit from the template since it got removed from the game
- 2011-10-03: Chillispike: added parameter accuracy
- 2011-09-12: Uberfuzzy: moved STA, added 4 of the 6 spell_weapon stats, add support for Focus items
- 2011-07-29: Chillispike: added parameter flurry
- 2011-07-19: Chillispike: added parameter wskill
- 2011-06-26: Chillispike: added parameters: whiteslot, redslot, blueslot and yellowslot to match the adornment slots with LU60
- 2011-06-26: Chillispike: resorted the artisan skills and changed first letter to be uppercase
- 2011-04-17: Chillispike: AE Autoattack Chance and Strikethrough added
- 2011-03-25: Chillispike: Adornslot color works for charms slots now too
- 2011-03-10: Chillispike: removed the double generation of Equipment rarity, it's only handled by NormalizeRarity now
- 2011-02-27: Chillispike: hideing weight of items since it got removed from all items with Destiny of Velious
- 2011-02-23: Chillispike: ripostedmg added
- 2011-02-22: Chillispike: hideing health and power of items since it got removed from all items with Destiny of Velious
- 2010-10-17: Chillispike: changed double to multi
- 2010-08-18: Chillispike: added maxae
- 2010-08-08: Chillispike: added maxhealth
- 2010-06-28: Vraeth : updated bluestat order
- 2010-06-28: Chillispike: elemental, noxious, arcane order, sorted
- 2010-06-25: Vraeth : added category to keep track of missing itemlinks
- 2010-04-26: Chillispike: Bluestat parameter toughness added
- 2010-03-22: Chillispike: added parameter slotcolor for Adornment slots
- 2010-03-01: Chillispike: changed the sorting of the skills offence melee skills then defence melee skills to match ingame look
- 2010-02-26: Chillispike: changed artime and actime to speed (same parameter) added srspeed
- 2010-02-26: Chillispike: changed the text if squest and rquest are the same quest
- 2010-02-21: Chillispike: Update with Sentinel's Fate esb -> bchance and some more %
- 2010-02-20: Chillispike: Update with Sentinel's Fate vsslash, vscrush and vspierce merged to vsphysical
- 2010-02-19: Chillispike: Update with Sentinel's Fate resits and some bluestats got merged to differnt names
- 2010-01-08: Chillispike: changed flags so they have a double blank inbetween like ingame
-
2009-06-13: Vraeth - added bluestates for
actime, artime, maxpow, rcritbonus
-
2009-04-09: Chillispike - removed the old haste, added
edc, mitinc, healbase and hcritbonus
, green skills have the first letter in uppercase, Template:EquipmentEffect is used as subtemplate now. -
2008-05-26: uberfuzzy - added
scdamage
for 'spell and combat art damage' as requested by user (no, this is different then symmetry) -
2008-04-01: uberfuzzy - added
eradius
for charms. moved docs to /doc, updated some parameter text (wow that was old) -
2008-03-24: uberfuzzy - added
fishing, foresting, gathering, mining, trapping
and a bugfix with dtype -
2007-12-23: uberfuzzy - added
casting, duration, recast
fields for charm support, also addedesb
as a blue stat - 2007-12-20: uberfuzzy - hp-> health
- 2007-12-18: uberfuzzy - mana -> power
- 2007-12-6: uberfuzzy - MASSIVE v3 update
- complete table code redo, almost no html
- added "blue stat" support
- minor changes to spacing of items
- minor cellpadding changes
- 11 September 2007: added slot3 for dtype=Accessory (requested by User:Cuksis )
- 26 August 2007: added addlstatboost and dps
- 20 Aug 2007: Updated to use Template:INameORBox
- 18 Aug 2007: Added a link for searching at LootDB
- 14 August 2007: added icon and aggression
- 1 August 2007: added squest and rquest
- 29 March 2007: added charges and charmopt for Charms.
- 6 March 2007: total redesign. Added effectlist and effectdesc. effects is deprecated!
- 24-26 February 2007: Added all the mastery, skill and resistance fields
- 5 December 2006: Added iname2 and idesc2 for a picture of the item when equipped/worn.
- 23 November 2006: Added new parameter, set . If defined and a set (Armor Set) page exists, the table will be included below the Equipment Information box.
- 26 November 2006: Added dtype to the call to AllAdvCats if classes is blank. If dtype is an armor type, AllAdvCats will build links only to classes that can wear that armor type.
Parameters
parameter | explanation |
---|---|
iname |
alternate image filename. Be sure to include the extension. Default is "
PAGENAME
.png" then "
PAGENAME
.jpg" then attempt to load an image from
LootDB.com
from the code in
itemlink
|
idesc | alternate caption to appear below the image, default is PAGENAME |
iname2 | image filename for picture of this item when worn/equipped. Default is to not display this link at all. It really only applies to weapons and armor/clothing. |
idesc2 | alternate caption to appear below the image named by iname2, default is "PAGENAME (Equipped)" |
iconnum | The SOE icon number; used to build the finished icon using the rarity and the icon image pulled directly from Census. |
icon | Filename of the locally uploaded icon; if used, overrides wtype_dtype_slot.jpg logic. Remember to add extension! Is superseded by iconnum if both present. |
icat | COMMON, UNCOMMON, TREASURED, HANDCRAFTED, LEGENDARY, MASTERCRAFTED LEGENDARY, MASTERCRAFTED, FABLED, MASTERCRAFTED FABLED, FABLED RELIC, or MYTHICAL. Default is COMMON. See also: Category:Equipment by Rarity |
prestige | any input will add the Prestige tag, comming with ToT |
gemslots_(color) | # of upgrade gem slots (NOT adorn slots) of (color) an item has. Only one color may be present at a time currently. Valid colors: prismatic, purple, red, green, blue, yellow. The parameter name is based on the slot, e.g., gemslots_green. |
gemslots_(color)_num | The number of upgrade gems (NOT adornments) present on the item in the examine given; defaults to 0 for the base item |
mgemslots_(color) | # of upgrade malice gem slots (NOT adorn slots) of (color) an item has. Only one color may be present at a time currently. Valid colors: prismatic, purple, red, green, blue, yellow. The parameter name is based on the slot, e.g., mgemslots_green. |
mgemslots_(color)_num | The number of upgrade malice gems (NOT adornments) present on the item in the examine given; defaults to 0 for the base item |
slotcolor |
None, Red (White+Red), Yellow (White+Yellow), Blue (White+Blue). Default is White Adornment slot for all items.
the use of the parameters whiteslot, redslot blueslot or yellowslot will overrule this parameter. |
whiteslot | amount of White Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
redslot | amount of Red Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
blueslot | amount of Blue Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
yellowslot | amount of Yellow Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
greenslot | amount of Green Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
purpleslot | amount of Purple Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
cyanslot | amount of Cyan Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
orangeslot | amount of Orange Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
turquoiseslot | amount of Turquoise Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
greyslot | amount of Grey Adornment slots. anyinput for 1 slot, 2 for 2 slots and 3 for 3 slots |
flags | any or all of: LORE, NO-TRADE, NO-VALUE, RENT, NO-DESTROY, etc. see more at Item Flags |
str | STR effect. Please preface with sign (+ or -) |
sta | STA effect. Please preface with sign (+ or -) |
agi | AGI effect. Please preface with sign (+ or -) |
int | INT effect. Please preface with sign (+ or -) |
wis | WIS effect. Please preface with sign (+ or -) |
vselemental, vsarcane, vsnoxious, vsphysical | Modifiers to Resistances . Please preface with sign (+ or -). See also: Category:Equipment that modifies resistances |
ministration , subjugation , disruption , ordination | Mastery skill modifiers. Please preface with sign (+ or -). See also: Category:Equipment that modifies mastery |
slash , crush , pierce , ranged , parry , defense , aggression , deflection , focus , wskill | Combat skill modifiers. Please preface with sign (+ or -). See also: Category:Equipment that modifies skills |
artificing, artistry, chemistry, fletching, metalshaping, metalworking, scribing, sculpting, tailoring, tinkering, transmuting, adorning | Tradeskill modifiers. These fields are NOT included in the example template, but are available for use. See also: Category:Equipment that modifies tradeskills |
fishing, foresting, gathering, mining, trapping | Harvesting modifiers. These fields are NOT included in the example template, but are available for use. See also: Category:Equipment that modifies harvesting skills |
addlstatboost | This field is a catch-all for anything SOE might think to add to some uber-weapon that just is not seen often enough to warrant making a field for it. You must include any linking in the field, and may need to add a Category tag at the bottom of the page so your entry gets categorised properly. THIS IS AN ADVANCED FEATURE! If you are not sure how to use it, put the info on the Talk page with an {{Admin Needed|reason}} tag and let one of us do it for you. |
effectlist | This is the list of spelleffect names on the item in question, found in blue text at bottom of "stats" area |
effectdesc | Complete text from the Effects section at the bottom of the in-game Equipment Examine UI. This text should start on the line AFTER effectdesc= and should end with the pipe character. Use leading asterisks (*) to properly indent the text! |
slot, slot2, slot3 | Head, Shoulders, Charm, Primary, Secondary, Ranged, etc. slot2 and slot3 are OPTIONAL and should only be used when needed. slot3 is NOT included in the preloaded form. See also: Category:Equipment by Slot |
charges | If this is a Charm that uses charges, put the number of charges here, or Unlimited. |
charmopt | If not blank, the word OPTIONAL will appear after slot . Obviously, this is only for Charms. |
casting | used for slot=charm, displays casting time, raw field, supply own units |
recovery | used for slot=charm, displays time until... ( We're not sure, ask SoE ), raw field, supply own units |
duration | used for slot=charm, displays spell effect length, raw field, supply own units |
recast | used for slot=charm, displays time until can be recast, raw field, supply own units |
eradius | used for slot=charm, displays Effect Radius, raw field, supply own units |
maxae | used for slot=charm, displays Max AOE Targets, raw field, supply own units |
mit | Mitigation. If defined, prot will be ignored. mit and prot are mutually exclusive. |
prot |
Protection. only seen if
slot=Shield
.
its like mitigation, but for shields
|
wtype |
Weapon Type (i.e. Sword, Mace, Staff, etc.) Capitalization is important, as this links to categories!
NOTE:
Shields no long use
|
dtype |
Capitalization is important, as this links to categories! See also:
Category:Equipment Types
|
set | Beginning with Echoes of Faydwer , armor can be a part of a set. Collecting more than one of a set can provide additional benefits. If an article with the name " set (Armor Set)" exists, it will be included right after the Information Box. See also: Category:Armor Sets |
dmg | damage range for Weapons only. (i.e. 17-42) |
drating | damage rating for Weapons only (i.e. 14.3) |
delay | weapon delay for Weapons only (i.e. 1.2) do not include seconds |
range | range for Ranged Weapons only (i.e. 25) do not include meters |
level | REQUIRED Level required to use. Numeric ONLY as this also controls the display of Tier |
classes |
list of classes and subclasses that can use this equipment. See
Category:AllCats Templates
for a method to build the list with the category links embedded. IF
classes
is blank, the template will automatically build links for ALL adventurer classes (see
Template:AllAdvCats
). If this is NOT what you want to have happen, put the word
All
in this field! See
Category:AllCats Templates
for a complete list of all templates that can be used here. Be sure to put something in the 2nd parameter so the AllCats template will output text as well as links! See also:
Template:SubClassLink
for linking a single subclass.
NEW:
If you leave this field blank, the template will make an educated guess as to usable classes based on wtype and dtype. If this equipment has a class list that is more restricted than normal, you must use the AllCats templates to build the correct list. If use is restricted to a single subclass you must build it like this: [[Necromancer]] only[[Category:Necromancer Equipment]]
|
itemlink | The link code, from your log file, that anyone can cut and paste in-game to create a link to the item. Do not include the \aITEM that precedes it, nor the \/a that follows. |
squest | Name of the quest, if any, that can be started by examining this item, DOES NOT AUTO LINK |
rquest | Name of the quest, if any, that requires this item, DOES NOT AUTO LINK |
altname | Name of the equipment, if the page name differs from the actual equipment name |
obtain | Where and/or how to get this item. May be link to a vendor NPC, type of vendor, link to a NPC or link to a Quest. (Default: unknown). When possible, please try to use one of the following templates in this field! for a overview look at Obtain |
hregen | # In-Combat Health Regeneration Per Tick |
pregen | # In-Combat Power Regeneration Per Tick |
abmod | # Ability Modifier |
aspeed | #% Attack Speed |
dps | #% Damage Per Second |
multi | #% Multi Attack Chance |
flurry | #% Flurry Chance |
dblcast | #% Doublecast Chance |
crit | #% Crit Chance |
bchance | #% Block Chance |
mspeed | # Mount Speed |
potency | #% Potency |
critbonus | #% Crit Bonus |
wdbonus | # Weapon Damage Bonus |
swdbonus | # Spell Weapon Damage Bonus |
epc | #% Extra Parry Chance |
erc | #% Extra Riposte Chance |
edc | #% Extra Dodge Chance |
hategain | # or -# Hate Gain |
mitinc | #% Mitigation Increase |
artime | #% Ability Reuse Speed |
arspeed | #% Ability Reuse Speed |
actime | #% Ability Casting Speed |
arespeed | #% Ability Recovery Speed |
maxpow | # Max Power |
icrspeed | # In-Combat Run Speed |
ocrspeed | # Out of Combat Run Speed |
srspeed | #% Spell Reuse Speed |
toughness | # Toughness |
ripostedmg | # Riposte Damage |
aeauto | #% AE Autoattack Chance |
strike | #% Striketrough |
accuracy | #% Accuracy |
resolve | # Resolve |
Useful Template Links: | All Templates | Information Templates | Class Templates | |||||
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