Talk: QuestInformation
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Teir
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The teir calculation needs to be changed. Teirs ending in 0 should be grouped with the previous teir, IE L70 should be T7. Currently L70 is showing up as T8. -- Lordebon 01:25, 27 November 2006 (CET)
- 70 would be the ONLY tier that this would be correct, and even then I am not so sure. The tier channels are a good example. T7 is 60-69, but lvl 70 has its own channel. It is T8. -- Florence Sopher of Lucan D'Lere ( talk / contribs ) 21:09, 19 January 2007 (CET)
aaexp Field
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We really need to pimp out the aaexp field. It is incredibly underused. Do you think it a good idea to change it to accept 'No' as a value too. That way we can keep track of which quests have had the information added about AA and which haven't. -- Sage Locano Aredium of Antonia Bayle ( talk / contribs / images ) 20:12, 16 August 2007 (UTC)
- sorry it took so long, but it does now :) -- Uberfuzzy 00:13, 29 October 2007 (UTC)
Altname field
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I tried using the altname field for the Armadillo Hides (Freeport) page; however, the correct name (as shown in-game) never shows up on the page. I would hope that there is some way to let the reader know when the page name is not the quest title (other than decyphering the Allakhazam's link URL). -- SwordMage 17:00, 27 October 2007 (UTC)
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You actually did very well. However, the altname field has to match *exactly* in order for the Alla's quest to be the only one that shows up. In this case, then, the altname field has to equal exactly "Armadillo Hides (SFP)" rathat than "Armadillo hides" in order to display when you click the Alla's link. I'll change it on the article page to reflect this. Good work on these, btw, and welcome to EQ2i!--
Kodia
17:52, 27 October 2007 (UTC)
- also to clarify, its not so much to match what one site has it as, as to what the game has it is minus any wikifed name changes, like if we have (Quest) at the end. -- Uberfuzzy 01:01, 28 October 2007 (UTC)
Ok, so which is it:
- "Armadillo hides" -- the exact quest name in game.
- "Armadillo Hides (SFP)" to match Alla (and how do we determine that if it is?)
I can understand the first if we actually displayed it somewhere on the page (perhaps Journal Name under Jurnal Category); I can understand the second if we are trying to maintain that alla link (although, normal contributors would never know to verify the link after a page creation or move).
Oh, add also altname to the Sample Call code box. -- SwordMage 03:09, 28 October 2007 (UTC)
- In order to search at Alla's (or any other alternate website, such as LootDB or EQ2LL), you must enter the exact search at that site OR you must enter the exact quest name. It's confusing, I realize. In our database, we have two quests now: Armadillo Hides (Freeport) and Armadillo Hides (Commonlands). In order to search only Alla's, and have only one result, the correct altname field would be Armadillo Hides (SFP) (or whatever the alternate quest is in Alla's database). However, this isn't ideal for other sites or even Alla's. The best quest name for the field is the exact quest name in the book (don't worry about capitalization). If you use the exact quest name for this quest, then when searching Alla's, you'll come up with BOTH Armadillo Hide quests (not just the one you want) but you'll also be able to see that quest at the other search sites. Make sense? Let me know if you have questions.-- Kodia 13:30, 28 October 2007 (UTC)
It makes sense, It just seemed you were saying not to use the game name in favor of the Alla special name. I am also suggesting that the alternate name show up on our page in the quest info box to show what is really happening (and in that case it should be capitalized to match the game). -- SwordMage 19:34, 28 October 2007 (UTC)
- It would be nice to match exactly to the game, but even the game isn't consistent. MOst of the time, but not always. There have been examples of quests in game where the initial New Quest window displays one spelling/capitalization, the quest journal displays another, and the Quest Reward window displays yet another all for the SAME QUEST. How lovely of Sony, eh? Our standard rule here at EQ2i is to use what appears in the Quest Journal rather than anything else, because that's what the gamer will see most. As for the Altname field appearing, you got it. We'll add it where it needs to be.-- Kodia 19:40, 28 October 2007 (UTC)
alttl field
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We were running into problems where the timeline name used for the box to go on the right is different from the timeline name for the page in the navigation bar (e.g. "Freeport Districts" for the page vs. "Freeport Ruins" for the box). I know how complex this template is already; however, it might be nice to have a alternate timeline name to be used when displaytl=y is set as an override to the normal timeline.
I wouldn't have brought this up if I hadn't seen the discussion of how displaytl solves some formatting problems. -- SwordMage 08:52, 30 October 2007 (UTC)
- example link? -- Uberfuzzy 17:17, 30 October 2007 (UTC)
Oh, yes, sorry: Knock the Fight Out of 'Em -- SwordMage 18:25, 30 October 2007 (UTC)
Experience
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Currently when you use the preloaded EquipInformation template when starting a new article, it instructs users not to include Experience because "all quests give experience". I would like to remove this line and adapt a new policy that encourages users to include Experience in the Rewards field (perhaps it could automatically be the first line in the Rewards field). I have two reasons:
- It is not true that ALL quests give experience. Almost all, do, but there are a few that don't (e.g. Her Cleanliness )
- When a quest has no item/equip/coin/faction reward, this field would be left completely empty. Not only does this look visually unappealing, but could also give some visitors the impression that the Reward section wasn't filled out.
-- Sage Locano Aredium ( talk / contribs ) 14:08, 22 November 2007 (UTC)
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uh... i'm lost. you talking about the quest template? -- Uberfuzzy 17:36, 22 November 2007 (UTC)-
Ugh, yeah.... same thing... But anyway, it says "" I'd like us to remove the line about experience for the reasons listed above. --
Sage Locano Aredium
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hmm, i was always kinda leery about that line. i'll poke kodia next time i see her, see what she says before i change it. --
Uberfuzzy
00:51, 23 November 2007 (UTC)
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I am not sure what benefit there is to saying it gives experience since there is no way to accurately reflect what that experience is. I would rather see something like:
- (Gives no experience)
- when there is none since most people will learn to ignore the "gives experience" line anyway. (And I don't want to have to go back and find all the quests I removed the experience line from.) -- SwordMage 02:36, 23 November 2007 (UTC)
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I am not sure what benefit there is to saying it gives experience since there is no way to accurately reflect what that experience is. I would rather see something like:
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hmm, i was always kinda leery about that line. i'll poke kodia next time i see her, see what she says before i change it. --
Uberfuzzy
00:51, 23 November 2007 (UTC)
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Ugh, yeah.... same thing... But anyway, it says "" I'd like us to remove the line about experience for the reasons listed above. --
Sage Locano Aredium
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I've made some changes to the preloads for this template per this discussion. Please take a look and let me know what you think.-- Kodia 16:36, 25 November 2007 (UTC)
- Sounds good to me, but "Gives NO ..." (s). -- SwordMage 17:45, 25 November 2007 (UTC)
All right, that works for me. -- Sage Locano Aredium ( talk / contribs ) 03:59, 26 November 2007 (UTC)
Timeline appearance
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I like the compactness of the new version, but I have an aesthetics suggestion. Replace "Timeline: Link" with a centered link. For example, replace "Timeline: Zek " with a centered " Zek Timeline ". -- Lordebon 19:19, 8 October 2008 (UTC)
- Glad you like. Hows that it look now?
no LU category?
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why is adding the quest to its update category not used? things like instances are getting added, but maybe thats it. or isnt that needed?
i see
in code, i think thats what is preventing it --
Vraeth
15:30, September 24, 2009 (UTC)
- I think it's not needed to list quests in the Category:LUxx
- Well quests get added a to categroy based on the LU, like Category:LU53 Quests , same with monsters, named, dropped items and so on.
- If all kind of information would get added to Category:LUxx then it wouldn't help for finding information fast, like it is atm. You look at the Liveupdate, and you can see the zones that got added and then you see what's in the new zone (Items, mobs, ..)
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( Talk ) 09:28, September 25, 2009 (UTC)
Problem when Articles have a ! in the name
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Fact: quite a few quests have a ! in the Article name and that some browsers seem to have a problem with it. The Article is correct because the ingame name is with a !, so that's correct way to handle them.
So we could help with some redirects from the article name without a ! to the right article name. Since it would be a lot of work to check all quests manualy i thinked about a differnt way to handle it.
we could check if the article has a !, if it has a ! we check if a article without a ! exsits. If such an article exsits it's ok, if not then we should create a redirect.
The Code for it would look like:
{{#ifeq:{{{1|}}}|{{#Replace:{{{1|}}}|!|}}||{{#ifexist:{{#Replace:{{{1|}}}|!|}}|''page is there''|page is '''not''' there}}}}
With categories and so on in the code of course. The only Problem now is are there are Ascii chars that can cause a problem for browsers when it comes to linking?
- !
- Known problem
- ?
- Possible problem
Q1
:What do think about such a feature?
Q2
:Are there other chars that can cause problems, so we should add them to this possbile check?
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13:03, April 1, 2010 (UTC)
- Unnecessary, imo. The vast majority of quests do not have a ? or ! in their name, and those that do usually get double-created pretty quickly and then noticed and the version without the punctuation is made into a redirect. It's a small enough number that it's very easy to do manually, I don't think we need to add more checking code to the template. -- lordebon 14:20, April 1, 2010 (UTC)
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Yeah, but the other thing is that ppl try to find such quests can't and have to search it manualy. Not all start a new articles --
( Talk ) 09:08, April 2, 2010 (UTC)
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Yeah, but the other thing is that ppl try to find such quests can't and have to search it manualy. Not all start a new articles --
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- That may be true, but what you're proposing doesn't solve that. Now, if the actual article page were to check for the existence of a page with the punctuation stripped out and then present a small 'warning' or 'suggestion' box that recommends creating a redirect at that page then it would be a useful feature. IE If you created a quest page called Quest? Yes, Quest! then it would search for a page called "Quest Yes, Quest" (I think commas do not have issues in page titles but heck it could check for "Quest Yes Quest" as well) and if that page did not exist then it would have a small box suggesting that someone create that page as a redirect. It's a different take on what you originally suggested, but I think it's one that would be more useful and more successful (after all -- most people I've seen that create new pages on articles w/o the punctuation do not use the template). -- lordebon 17:37, April 2, 2010 (UTC)
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- The code is more like a preview of how the check works
- I was thinking of two hidden categories in first place, If you start a article like Quest? Yes, Quest! it adds the article either to Category:Quests with spezial redirect or Category:Quests missing spezial redirect . A box in addition sounds good too, as long it's not to scary hehe
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( Talk ) 20:47, April 2, 2010 (UTC)
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A hidden category for those that need a redirect made would also work. I think a category for those that have that redirect is a bit overkill, and may result in false positives (it has no way of knowing if its a redirect or not). -- lordebon 21:02, April 2, 2010 (UTC)
- A Size check is possible, when it would the article is that should be a redirect is to large.
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for example
{{#expr:{{#replace:{{PAGESIZE:A Dangerous Game Test of Might}}|,|}}<80}}
returns 1 - Considering that such an redirect with a pagesize greater then 80 is prolly not a redirect.
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( Talk ) 21:22, April 2, 2010 (UTC)
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- Eh, again it seems needlessly complicated when the actual number of such quests are so few. -- lordebon 22:43, April 2, 2010 (UTC)
Timeline Sidebars
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We need to find a way around this, as removing these just because wikia chose to move to a terrible new skin-of-the-month does the wiki a disservice, IMO. It also points out how truly bad that new skin is compared to either Monaco or Monobook (because blank-space bars running down the sides and a fat unusable right column are such great ideas... >_<). I really wish they'd give us the ability to make Monobook displayed to all by default. It's a bit old fashioned as far as wikis go, but it's still ages ahead of the monstrosity they force on us now. At least Monaco actually looked decent and didn't waste space, so the change to that wasn't so bad. The more I look at it the more I don't think we can make those timeline bars fit on the side and that we'll have to redo it completely to build it into the quest box. Alternatively we may have to try to thin it down to make it fit side-by-side, but god is it a small amount of horizontal space to work with. Wikia, why do you love to make us hate you so? -- lordebon 23:20, January 13, 2011 (UTC)
Repeatable quests
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I was wondering how one could/should indicate a quest is repeatable. Anyone knows if there is a guideline for this? If there is no single way atm, I would suggest to add an attribute to this template for it.
- You know, that is a very good question. I've always wondered why we never did add a template param for it. It seems there is a way to mark the different versions of repeatable using Template:RepeatQuest which sorts them into the sub cats of Category:Repeatable Quests . Its not a perfect solution, but it is an answer -- Uberfuzzy 03:51, July 7, 2012 (UTC)
Scales
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Some Quests scale from 1 to 95, some from 20 to 50 and some from 50 to 80.
how about we add 2 Parameters like scalelow and scalehigh and advance the text "Scales with player level" to ..
- "Scales with player level from (low) to (high)"
- "Scales with player level from (low) upwards"
- "Scales with player level up to (high)"
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16:41, September 29, 2014 (UTC)