EverQuest 2
Spell
Information
Chains of Torment
Necromancer
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
Target
Enemy
Power
12
Casting
2.0 seconds
Recast
6.0 seconds
Duration
10.0 seconds
Range
Up to 25.0 meters
Level
5
Mastery
Subjugation
Effects
Roots target
Applies Chains of Torment on termination. Lasts 5.0 seconds.
Makes target afraid
Slows target by (X)
30% chance to dispel when target takes damage
Resistability increases against targets higher than level 25.
15% chance to dispel when target takes damage
Does not affect Epic targets
Resistability increases against targets higher than level 25.
Chains of Torment Spell Line
I
II
III
IV
V
VI
5
19
33
47
61
73
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Slows target for
13.9%
17.1%
18.6%
21.7%
Cells for spell ranks that are not available for this spell are displayed as black.