EverQuest 2
Spell
Information
Defensive Haven III
Conjuror
An augmentation cast on the conjuror's minion that places them into a defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
Target
Caster's Pet
Power
79
Casting
3.0 seconds
Recast
Instant
Duration
Until Cancelled
Range
Up to 35.0 meters
Level
42
Mastery
Ordination
Effects
Wards target against (X) points of all damage
On any successful combat or spell attack this spell will cast Shout on target of attack.
Increases Threat to target encounter by (Y)
Decreases INT of target by 81.5
Decreases Attack Speed of target by 25.0
Increases Max Health of target by (Z)
Increases Hate Gain of target by (A)
Increases Aggression of target by (B)
Mitigation of target vs elemental, noxious and arcane damage by (C)
Defensive Haven Spell Line
I
II
III
IV
V
VI
VII
14
28
42
56
70
80
90
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Wards against (X) damage
?
51
56
65
?
77
Increases Threat by (Y)
?
58-71
63-77
74-90
?
87-107
Increases Max Health by (Z)
?
11.0%
12.0%
14.0%
16.0%
16.5%
Increases Hate Gain by (A)
?
25%
27%
32%
?
38%
Increases Aggression by (B)
?
6.9
7.6
8.8
?
10.5
Increases mitigation by (C)
?
462
504
588
?
693
Gray cells correspond to unavailable ranks of the spell.