EverQuest 2
Spell
Information
Maelstrom IV
Defiler
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.
Target
Enemy
Power
146 to cast
146 every 5.0 seconds
Casting
3.0 seconds
Recast
2 minutes 30 seconds
Duration
40.0 seconds
Effect Radius
15.0 meters
Range
Up to 20.0 meters
Level
90
Mastery
Disruption
Effects
Inflicts (X) disease damage on target encounter instantly and every 5 seconds
Decreases power of target encounter by (Y) instantly and every 5 seconds
Heals group members (AE) for (H) instantly and every 5 seconds
Increases power of group members (AE) by (Z) instantly and every 5 seconds
Resistability increases against targets higher than level 100.
Maelstrom Spell Line
I
II
III
IV
50
70
80
90
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Resistibility
12% Harder
12% Harder
12% Harder
16% Harder
21% Harder
Inflicts (X) disease damage
?
?
?
?
?
Decreases target power by (Y)
?
?
?
?
?
Heals group for (H)
?
?
?
?
?
Increases group power by (Z)
?
?
?
?
?
Gray cells correspond to unavailable ranks of the spell.
The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.